Roman Vechtor
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Jedi Knight
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[[]]
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Species: Human • Gender: Male • Homeworld: Taris Height: xxx • Weight: xxx • Age: xxx • Skin: xxx • Hair/Fur: xxx • Eyes: xxx
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Personality
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Virtue: xxx Vice: xxx Goals: xxx Motivation: xxx
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Abilities
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Agility: 4 Athletics: 4 Awareness: 3 (Sense 1B) Cunning: 2 Deception: 2 Endurance: 3 Fighting: 4 (Lightsaber 3B) Healing: 2 Knowledge: 2 Languages: 3 (Basic) Marksmanship: 2 Mechanics: 2 Persuasion: 3 Presence: 5 (Alter 3B) Stealth: 2 Survival: 1 Thievery: 2 Warfare: 2 Will: 3 (Control 2B)
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Intrigue
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Intrigue Defense: 10 • Composure: 9
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Combat
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Combat Defense: 13(11 + Defensive 2) • Stamina: 9 • Fatigue: x • Movement: 4• Sprint: 16 Armor Type: none • Armor Rating: N/A • Armor Penalty: N/A Weapons: • Saber Staff: 4D+1B • Damage 6 (ATH+2) • Training 3B (reduced to 1B), Two-Handed, Dangerous, Defensive +2, Energy, Piercing, Slow • RANGE 0
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Qualities
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Destiny Points: 2
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Benefits
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• Force Sensitive*: Gain Force abilities, plus 2 Force Points
• Strong in the Force: Gain Telekinetics and 2 Force Points
• Force Training: Gain Affect Mind and XXX, plus 2 Force Points
• Obscure Power: Gain the Calm the Mind power, plus 1 Force Point
• Form I: Student of Shii-Cho*: Stances + Maneuvers + reduce Training Requirements of lightsabers by half Will ranks.
• Form VI: Student of Niman: Stances + Maneuvers + ignore up to half Will in -1 or -1D penalties from Fatigue, Injuries or Wounds
• Form VI: Master of Niman: Stances + Maneuvers + gain Higher Ground benefit (+1B) when attacking after movement.
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Drawbacks
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• Inept Driver: Suffer -1D to all Piloting
• Cybernetic Implant: You are now affected by weapons with the Ion Quality, just like Droids
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The Force
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Force Points: 5 • Corruption: 0
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Force Powers
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Telekinesis, Affect Mind, XXX, and Calm the Mind
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Stances
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• Defensive Neutral (Shii-Cho): +1 Combat Defense per opponent weapon faced (max lower of Sense or Control); move up to [Lightsabers] yds maximum.
• Offensive Neutral (Shii-Cho): Add Control to Aim Action bonus; move up to [Lightsabers] yds maximum.
• Twisting Vision + Determined Diplomat (Niman): Force Powers that are Greater Actions are now Lesser Actions and you always apply the Defensive Quality Rating to Combat Defense regardless if you attack or not. In addition, you increase your Fighting Test Results by your weapons full Defensive Quality Rating.
• Classical Stance + Determined (Niman): You may substitute your Offhand weapons Defensive Quality Rating for its Offhand Quality Rating when making a Two-Weapon Attack and you always apply the Defensive Quality Rating to Combat Defense regardless if you attack or not. In addition, you increase your Fighting Test Results by your weapons full Defensive Quality Rating. .
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Maneuvers
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• Center of Being: Catch Your Breath uses Will.
• Disarming Slash (1S): Disarm Supplemental: Add Alter to Fighting test.
• Sarlacc Sweep (1F): Divided Attack: Add Control dice to distribute among attacks.
• Crashing Wave (1S): Disarm Supplemental: Lesser action.
• Flash Flood (1F): Divided Attack: Add Maneuver effects to attacks; reduce opponent passive Fighting by Sense.
• Hawk-Bat Swoop (2S): Charge: Move, attack, and must move full distance (minus Sense) again; add Control bonus dice.
• Saber Swarm (1F): Standard Attack: Add Maneuver; add Alter bonus dice.
• Endless Assault (2S): Reckless Attack: Add Move; for each turn another Reckless Attack is made, cumulative, convert 1 bonus die to a test die, up to lesser of Acrobatics or Control.
• Falling Leaf (1F): Divided Attack: May direct attacks at a single target.
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