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Arrahnor (Sun Elves)
As one of the "High Elves", Arrahnorians live mostly among themselves in cities of great power scattered across Oriand. Typically, their cities can be found in the higher areas of the world: Mountain Ranges, Plateaus, etc.
Arrahnorians tend to hold the Sun in great esteem, modeling their lives around the strength they see within it. As such, they are great at melee combat--becoming proficient in combat before adulthood.
- Traits & Adjustments:
- Gain +2 to Dexterity; Dex Maximum increased by 2, to a maximum of 22.
- Natural Warrior:+1 to Melee Attack and Damage rolls.
- You know the True Strike cantrip, with a distance of 60ft. This may be cast two times as a day as a bonus action; this refreshes after a short or long rest.
- Appearance: They tend to have light or golden colored hair and pale skin. Their eyes are of warm tones--gold, red, white, orange, and any variant thereof.
- Temperament: Arrahnorians are a proud people, valuing strength, skill, loyalty, and honor above all others ideals.
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Ithyll (Moon Elves)
Brief Discription
Other Stuff
- Something important: Ithyllian stuff.
- Traits & Adjustments: See entry for Human in the Players Handbook. You may choose to either use the standard Ability Score Increase or the Variant Human Trait.
- Languages: You can speak, read, and write Elven and one extra language of your choice.
Medium length wrap-up paragraph.
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Avariel (Sky Elves)
Brief Discription
Other Stuff
- Something important: The Avariel are a very rare race, said to have been whipped out during the binding of Tiamat. Unknown to 98% of the inhabitants of Oriand, a last stronghold of Avariel live in a floating city far up above the sacred sea.
- Traits & Adjustments: See entry for Human in the Players Handbook. You may choose to either use the standard Ability Score Increase or the Variant Human Trait.
- Languages: You can speak, read, and write Elven and one extra language of your choice.
Medium length wrap-up paragraph.
(NOTE: A DC 30 History Check for any PC in Oriand to know of the Avariel, outside of the Avariellian Stronghold.)
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Ouraeni (Wood Elves)
Brief Discription
Other Stuff
- Something important: Ouraenian stuff.
- Traits & Adjustments: See entry for Wood Elves in the Players Handbook. You may choose to either use the standard Ability Score Increase or the Variant Human Trait.
- Languages: You can speak, read, and write Elven and one extra language of your choice.
Medium length wrap-up paragraph.
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Dorran (Sea Elves)
Brief Discription
Other Stuff
- Something important: Dorrani stuff.
- Traits & Adjustments: See entry for Human in the Players Handbook. You may choose to either use the standard Ability Score Increase or the Variant Human Trait.
- Languages: You can speak, read, and write Elven and one extra language of your choice.
Medium length wrap-up paragraph.
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Lythari (Shifter Elves)
- Religion: Words go here.
- Traits & Adjustments: Choose between Brog (Bear), Muin (Stag), Faerin (Canine) Draug (Wolf), Thoron (Eagle), and Craeben (Corvid) sub-species.
- Dexterity and Constitution is increased by 1.
- Brog gain a +1 to Strength.
- Muin gain an additional +1 to Constitution
- Draug and Faerin gain an additional +1 to Dexterity
- Thoron gain a +1 to Wisdom.
- Craeben gain a +1 to Charisma
- Darkvision 60'
- Shapeshifting: As an action, polymorph into animal form w/o expending spell slots.
- Brog gain advantage on all Strength checks.
- Muin gain advantage on all Constitution checks.
- Thoron gain advantage on all Perception checks.
- Craeben gain advantage on all Persuasion checks.
- Faerin and Draug gain advantage on all sight and smell based Perception rolls.
- Lythari Elves always have advantage on social rolls dealing with animals of your sub-species type.
- Languages: You can speak, read, and write Elven and one extra language of your choice.
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Aeleen (Star Elves)
Brief Discription
Other Stuff
- Something important: stuff.
- Traits & Adjustments: See entry for Human in the Players Handbook. You may choose to either use the standard Ability Score Increase or the Variant Human Trait.
- Languages: You can speak, read, and write Elven and one extra language of your choice.
Medium length wrap-up paragraph.
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Cool Name (Wild Elves)
Brief Discription
Other Stuff
- Something important: stuff.
- Traits & Adjustments: See entry for Human in the Players Handbook. You may choose to either use the standard Ability Score Increase or the Variant Human Trait.
- Languages: You can speak, read, and write Elven and one extra language of your choice.
Medium length wrap-up paragraph.
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Drow (Dark Elves)
Brief Discription
Other Stuff
- Something important: stuff.
- Traits & Adjustments: See entry for Dark Elf (Drow) in the Players Handbook. You may choose to either use the standard Ability Score Increase or the Variant Human Trait.
- Languages: You can speak, read, and write Elven and one extra language of your choice.
Medium length wrap-up paragraph.
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