Ardrynn

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Ardrynn
Ardrynn1.jpg
Race: Erephim, Class: Wizard 2nd
Background: Hermit, Alignment: Neutral
Patron Deity: TBA
Factions: {{{Factions}}}
Ability Scores
Strength 13 (+1), Dexterity 14 (+2), Constitution 13 (+1);
Intelligence 18 (+4), Wisdom 15 (+2), Charisma 12 (+1)
Proficiencies
Bonus: +2
Saving Throws: Intelligence, Wisdom
Skills: Arcana, History, Insight, Medicine, Religion, Stealth
Tools: Herbalism Kit
Languages: x
Armor: None
Weapons: None
Traits
Longest Learned, Spiritual Intervention, Authority of the Firstborn • Discovery • Spellcasting, Arcane Recovery • School of Transmutation (Transmutation Savant, Minor Alchemy)
Feats
None
Combat
Attacks: Spells
Armor Class: 12 or 15 (Mage Armor), Initiative: +2, Speed: 30 ft
Hit Points: 13, Hit Dice: 2d6
Social
Personality Traits: I am aloof out of reflex and defensiveness. • I frequently do not understand what motivates others.
Ideals: Solitude. I am most comfortable alone. • Creativity. My art is everything to me.
Bonds: Knowledge. I treasure the healing arts, herbalism, and knowledge of color and writing.
Flaws: Agoraphobic. I dislike large crowds • Paranoid. I am suspicious of everyone • Reclusive. I avoid demonstrating my magic

Traits

Racial Traits

  • The Longest Learned: You have proficiency in religion and one other skill of your choice.
  • Spiritual Intervention: The spirits surround you, ready to act on your behalf. Their intervention grants you advantage on one ability check, saving throw, or attack roll. Once you call upon the spirits, you may not again until you have completed a short or long rest.
  • Authority of the Firstborn: You may cast the command spell once per day. The DC to resist your command is 12 (8 + your Wisdom modifier + your proficiency bonus).

Class Traits

  • Spellcasting: DC 14, +6 • 3 Cantrips • Spells/Day: 3
  • Spells: Prepared: 6
    • Cantrips: Fire Bolt, Light, Message
    • First Level: Catapult, Fog Cloud, Mage Armor, Magic Missile, Protection from Evil and Good, Sleep, Tenser's Floating Disk+, Unseen Servant+
  • Ritual Casting: Able to cast ritual spells (marked with a +) from schema.
  • Spellcasting Focus: Able to use spellcasting foci.
  • Arcane Recovery: Recover spell levels equal to half wizard level.

Specialization Traits

  • Transmutation Savant: Gold and time to scribe transmutation spells into spellbook is halved.
  • Minor Alchemy: Change physical properties of nonmagical object, changing from one substance into another (wood, stone, iron, copper, or silver), transforming from one into the other. Change 1 cubic foot per 10 minutes taken. Lasts Concentration, or 1 hour.

Background Traits

  • Discovery: Aware of a strange mystery

Feats

  • None

Schema

These are the paintings of scenes of magical and wondrous importance Ardrynn has wrought, and from within them found the foundations of his magic. They are contained within a wooden-covered folio. All of these works are done using minerals and plants found at the sites in question, rendered into pigments.

  • The Fire Peak: Fire Bolt (cantrip). The heights of a mountain peak that spews fire occasionally. Long ribbons of fire arc up and out of it, flying in all directions.
  • The Titan Servant: Tenser's Floating Disk (1st). A painting of a statue, wrought by the xxx peoples of yyy, that depicts a massive being, kneeling on one knee, and holding above his head and uplifted dish or plate, as though waiting to receive a burden from his master.
  • The Eldritch Grove: Light (cantrip), Protection from Evil and Good (1st), Sleep (1st). A depiction of a quiet grove deep in the forests. Long, heavy branches hang down, casting everything into darkness, though small motes of luminous witchlight float among its boughs. The roots are covered in deep, comfortable moss, and the branches arch downward to protect a sleeper.
  • The Canyon of Whispers: Message (cantrip), Mage Armor (1st), Unseen Servant (1st). A narrow canyon littered with the bones of travelers who tried to pass through the treacherous passages over a hundred feet above it, but slipped and fell. A low mist creeps over and through those bones, and one can almost hear the whispering susurrus of voices that echo through it.
  • Moonrise Icicles: Magic Missile (1st). A painting of a winter garden in the mountain heights, just as the rising moon strikes the icicles hanging from the dead tree branches. They flash silvery and sharp, like spearheads in flight.
  • The Cavern of Centipedes: Catapult (1st), Fog Cloud (1st). The interior of a great chalky cavern. The white, crumbling cliff-face crumbles, small rocks falling and shattering into clouds of dry, choking dust plumes at the base of the cliff.
  • The Blue Waters: Shape Water (cantrip), Thunderclap (cantrip), Invisibility (2nd). A piece that displays the beauty of the Blue Waters springs, its pools of deep azure waters in tiered hollows, flowing one down into the next. In its center is a great plume of water blowing into the air, the Skyplume, and hidden in its features is the mischievous reptilian visage of Ganesa, the trickster god fond of blessing visitors to the springs by stealing an article of their clothing.

Resources

Magic Items

  • None

Worn/Carried Possessions

  • Winter blanket, set of common clothes, herbalism kit, staff, dagger, spell component pouch
Ardrynn2.jpg

Other Important Individuals

  • xxx: x

Origin

  • xxx: x

Projects, Goals and/or Downtime

  • x

Experience Points

Total: x

  • 0.0.2014: x