ToS: Narrators Page
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Contents
Chapter Outlines
Adventuring and Travel
This uses modified Journey Rules as presented in the Adventures in Middle Earth Campaign Book for D&D5e
Trekking through the Wildlands
- Tasks
- Guide - Uses Leadership and Survival
- Scout - Uses Stealth and Perception
- Hunter - Uses Survival
- Look-Out - Uses Vigilence
- Peril Rating - Hard 3 - Entrance and travel through the outer Wildlands is difficult due to the poor mapping and established routes.
Embarkation
- The Guide rolls a single D10 modified as follows: Add Number of Ranks in Survival and half their ranks in Leadership, then subtract the Peril Rating. The Consult the following:
1 or Less
Dark Signs and Evil Portents
Increase the results of Journey Event Tables by 2. All Characters also gain Conflict.
2
Fell and Foreboding Spirit
Each Character Gains Conflict - and all Checks made during Journey Events are Upgraded Once until a Roll is successful.
3
Keen Eyes of the Enemy
- All Journey Events Rolls add +1
4
5
6
7
8
9
10
For Auspicious Beginings
- All Journey Events Rolls gain +2.
- All Initial Checks made during Events are Upgraded Once.