Demisante
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Race: Half-Elf, Class: Wizard (Enchanter) Background: Criminal, Alignment: Chaotic Good Patron Deity: Lurue (Obvs) Factions: Blackstaff Tower x, Allies Of Dwarves Taken By Force But Later Finding Acceptance x |
Ability Scores
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Strength 10 (+0), Dexterity 15 (+2), Constitution 12 (+1); Intelligence 16 (+3), Wisdom 9 (-1), Charisma 14 (+2) |
Proficiencies
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Bonus: +2 Saving Throws: Int & Wis Skills: Animal Handling, Arcana, Deception, Investigation, Sleight of Hand, Stealth Tools: Dice, Thieves Tools Languages: Common, Espruar, Sylvan Armor: None Weapons: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows |
Traits
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Darkvision, Fey Ancestry, Skill Versatility |
Feats
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None |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: 12, Initiative: +2, Speed: 30 ft Hit Points: XXX, Hit Dice: 3d6 +3 |
Social
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Personality Traits: My heart is made of gold. If you're nice. If you're mean, watch out! Ideals: Sparkle Down Economics: All that gold is just weighing you down, and that poor urchin is begging with an empty bowl! Let me do you both a favor ... Bonds: Unicorns!: Oh, what innocent hearts, what pearly virtue, what iridescent glory! ... And Dwarves?: They may be too hairy (and steal your magic), but they're soft and sparkly on the inside. |
words -Attribution
Traits
Half-Elf Traits
- Darkvision
- Fey Ancestry
- Skill Versatility
Wizard Traits
- Arcane Recovery
- Spellcasting: DC 13, +5 • 3 Cantrips • Spells/Day: 4/2
- Spells Prepared: 6
- Cantrips: Friends, Mage Hand, Ray of Frost
- First Level: Charm Person, Mage Armor, Magic Missile, Shield
- Second Level: Flaming Sphere, Suggestion
- Ritual Casting: May cast a wizard spell as a ritual if that spell has the ritual tag and the spell is in spellbook.
- Spellbook
- First Level: Charm Person, Detect Magic, Find Familiar, Mage Armor, Magic Missile, Shield
- Second Level: Flaming Sphere, Levitate, Shatter, Suggestion
Enchantress Traits
- Hypnotic Gays
Criminal Traits
- Criminal Contact
Feats
None
Resources
- Coins: x cp • x sp • x ep • 15 gp • x pp • Other coins: x
- Gems: x
Magic Items
- Glitter Pens. I mean, they're not technically magical, but just look at what they do on the page!
Equipment
Carried Equipment
- In Hand: Dagger, Wand
- Worn: Set of Brightly Colored Clothes
- Belt: Beltpouch, Component Pouch,
- Backpack: Crowbar, Thieves' Tools, Explorer's Pack, Spellbook
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
Snelson: Snelson isn't very practical, but he makes a great accessory with some purse straps and bedazzlment. |