Qi'vrex
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Species: Gand • Career: Consular • Specializations: Niman Disciple, Sage Motivations: Morality: xx • Emotional Strength: xx • Emotional Weaknesses: xx |
Characteristics
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Brawn | 3 | Agility | 2 | Intellect | 2 |
Cunning | 2 | Willpower | 5 | Presence | 1 |
Skills
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Talents
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Niman Disciple: Center of Being, Dedication, Draw Closer, Force Assault, Force Rating, Improved Center of Being, Niman Technique, Nobody's Fool, Reflect I, Sense Emotions Sage: Confidence, Force Rating I, Knowledge Specialization II (Education, Lore), Preemptive Avoidance, Researcher Racial: xx |
The Force
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Force Rating: 3 |
Force Powers: Primary: Sense Foresee: Basic, Control 1 & 2, Magnitude II Sense: Basic Seek: Basic Secondary: Alter Move: Basic, Range II, Strength I, Control I Tertiary: Control Enhance: |
Combat
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Soak: 0 • Armor: 0 Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 13 • Strain Threshold: 15 |
Weapons
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Lightsaber |
Experience Points
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Earned: 0 (Racial 0• PreGame 0 • Current Game 0) |
Spent Experience
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0 (Unspent: 0) |
Background
Motivation
- xx
Conflict
Weapons & Gear
- Standard Lightsaber: 5/5 HP • Dam 7 • Crit 1 • Breach 1, Sunder, Reflect, Superior, Accurate +1
- Attachments:
- Etaan Crystal¹: Vicious +1 [0/1] • Damage +1 [0/2] • Crit -1 [1/1] • Innate Parry [0/1] • Innate Reflect [1/1]
- Refocusing Lens: Accurate +1 • Accurate +1 [0/1]
- Shien Reverse Grip Customization: Add to all Lightsaber (Cunning) checks, add to all other Lightsaber checks
- Superior Hilt¹: Add to all checks made with it • Damage +1
- Attachments:
- ¹Used Mod point to replace
Talents
Racial
- xx
- xx
- Special Abilities
- Gand begin the game with one rank in Discipline
- Lungless Gand: Immune to Suffocation
Languages
- Languages
- xx
- Basic
Consular (Niman Discipline)
Consular (Sage)
Ranked Talents total
Force Powers
Sense Group Powers
50 XP
Move
- Basic Power
- The Force user can move small objects via the power of the Force.
- The user may spend to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Bind
- Basic Power 15xp
- The Force user restrains an enemy, preventing the target from acting.
- The user may spend to immobilize a target within short range until the end of the user’s next turn. If the user used any to generate , the target also suffers 1 wound per spent on the check (ignoring soak).
- Range 10xp
- Spend to increase power’s range by a number of range bands equal to Range upgrades purchased.
- Magnitude 15xp
- Spend to affect 1 additional target within range per rank of Magnitude purchased.
- Control 10xp
- Spend . While affected by Bind, a target suffers strain equal to the user’s Willpower whenever the target takes an action.
Alter Group Powers
30 XP
Sense
- Basic Power
- The Force User can sense the Force interacting with the world around him.
- The user may spend to sense all living things within short range (including sentient and non-sentient beings).
- The user may spend to sense the current emotional state of one living target with whom he is engaged.
- Control 10xp
- Ongoing effect: Commit . Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
- Duration 10xp
- Sense’s ongoing effects may be triggered one additional time per round.
- Strength 10xp
- When using Sense’s ongoing effects, upgrade the pool twice, instead of once.
Control Group Powers
10 XP
Enhance
- Basic
- When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
- The user may spend to gain or (user’s choice) on the check.
- Control 10xp
- Take a Force leap action; make an Enhance power check. The user may spend to jump horizontally to any location in short range.
Experience Expenditures
System Symbols
Dice
Setback: Difficulty: Challenge:
Results
Light Side Point: Dark Side Point: Force Point (Either):