Sapeya
From OakthorneWiki
Sapeya, the Fox Maiden
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Race: Ocaithe, Class: Druid (Circle of the Beast) 1st Background: Folk Hero, Alignment: Chaotic Good Patron Deity: Tsedhli, the Spirit of High Foxes Factions: None |
Ability Scores
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Strength 11 (+0), Dexterity 17 (+3), Constitution 15 (+2); Intelligence 8 (-1), Wisdom 17 (+3), Charisma 10 (+0) |
Proficiencies
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Bonus: +2 Saving Throws: Intelligence & Wisdom Skills: Animal Handling, Athletics, Perception, Stealth, Survival Tools: Drum, Herbalism kit, Woodcarver's Tools Languages: Common, druidic Armor: Light, medium, shields Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears, short bow, longbow |
Traits
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Darkvision 60', Camouflage • Rustic Hospitality • Druidic, Spellcasting |
Feats
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None |
Combat
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Attacks: • Longbow: +5, 1d8+3, Range 150/600, heavy, two-handed • Primal Savagery: +5, 1d10 Armor Class: 14 (Leather), Initiative: +3, Speed: 35 ft Hit Points: 10, Hit Dice: 1d8 |
Social
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Personality Traits: I get bored easily I am often distracted by strange sights and noises. I am a huge fan of stinging melon pickled food. Ideals: Freedom: Only my instincts and my desires dictate to me what I do. Bonds: My Fox Family: I love the high foxes who raised me Tsedhli: My sole parent and teacher, who taught me the secrets of the woodlands Woodlands: The forests are both home and danger. Flaws: Bloodthirsty: I rarely turn from battle or the hunt Suspicious: Folk who are not foxes are hard to understand, so I mistrust them on instinct |
Traits
Racial Traits
- Fleet Footed: Speed 35
- Predator's Senses: You have darkvision allowing you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you have proficiency in the Perception skill.
- Born Hunter: Proficiency in short bow and long bow
- Camouflage: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Class Traits
- Spellcasting: DC 13, +5 • 2 Cantrips • Spells/Day: 3
- Spells Prepared: 5
- Cantrips: druidcraft, primal savagery
- First Level: animal friendship, cure wounds, longstrider, speak with animals (rit)
- Second Level: beast bond, beast sense
- Druidic: Speak druidic language
- Spellcasting Focus: Able to use spellcasting foci.
- Ritual Spellcaster: able to cast spells with ritual tag as rituals
- Wild Shape: 2/rest, up to CR 1/4, for up to [half druid level] in hours
Circle of Beast Traits
- Animal Companion: High Fox (as wolf), add prof bonus to AC, attack rolls, damage rolls, plus proficient skills and Saves; HP becomes maximum for type, plus druid level x4; druid level in HD to use for short rest healing; moves on my init, incidental on turn to give commands to move, bonus action to verbally command to Attack, Dash, Disengage, Dodge, or Hide)
- AC: 15
- HP: 26 (4d8 HD)
- Skills: Perception +5, Stealth +6
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 2d4+4 piercing damage. If target is a creature, it must succeed on a DC 11 Strength save or be knocked prone.
- Telepathic Link: beast bond and beast sense spells always prepared, does not expend a spell slot to cast on animal companion
Background Traits
- Rustic Hospitality:
Feats
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Resources
Magic Items
- Potion of Healing: 2d4+2 hp
Worn/Carried Possessions
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