Rona Bellavina

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Rona Bellavina
RonaBellavina.jpg
Race: Rhy-wolf, Class: Expert 4
Background: N/A, Social Class: N/A
Calling: The Hanged Man (Inner peace)
Destiny: Queen of Chalices (Devoted)
Fate: Eight of Chalices (Stubborn)
Conviction: 4 • Corruption: 0
Abilities
Accuracy
*
3
Focuses: Bite
Communication
*
-1
Focuses:
Constitution
3
Focuses:
Dexterity
*
4
Focuses: Stealth, Initiative
Fighting
2
Focuses:
Intelligence
2
Focuses: Natural Lore
Perception
*
3
Focuses: Smelling, Searching
Strength
4
Focuses:
Willpower
1
Focuses:
Combat Traits
Health Speed Defense Armor Penalty
53 16 15 1 0
Move: 16 • Charge: 8 • Run: 32
Attacks
Attack Roll Damage Range Other
Bite Accuracy+2 1d6+7 Melee
Brawling Accuracy+2 1d3+4 Melee
Handy object Accuracy+2 1d6+4 Melee
{{{Attack4}}} {{{Roll4}}} {{{Damage4}}} {{{Range4}}} {{{Other4}}}
Class Powers
Bite Weapons Group • Nightvision
Talents
Psychic (N), Scouting (N), Tooth and Claw (J)
Specializations
Assassin
Arcana
Psychic: Psychic Contact, Psychic Shield, Second Sight
Possessions
3 baby fangs on a necklace. One from each of her pups
Companions
{{{Companions}}}

Gryphon Peak

History

Rona was being raised as the matriarch of her pack when she started becoming awakened. She tried to hide it but it was soon discovered. Emotional distance, fear, and mistrust grew between her and her pack mates until she was forced to leave for the sake of her people. The loss of her pack hit her harder than she realized and has hardened her heart because of it.

Goals

  • Short term:
  • Mid-term:
  • Long term: Find a way to help her former pack, gain their respect, or find closure.

Racial & Adept Class Powers

  • Nightvision
  • Weapons Groups: Bite, Brawling
  • Pinpoint Attack: Once per round, you can add 1d6 damage to a successful attack if your Dexterity is greater than that of the target of the attack
  • Sidestep: You gain a +1 Defense when you are not wearing armor.
  • Stunt Bonus: You can perform the Pierce Armor or Taunt combat stunts for 1 SP instead of the usual 2

Talents

  • Psychic: Novice
  • Scouting:
    • Novice: You can use the lay of the land to your advantage. If you fail a Dexterity (Stealth) test, you can reroll it, but you must keep the results of the second roll.
  • Tooth and Claw:
    • Novice: Your bite is fierce and your claws are sharp. You do +2 damage with any of your natural weapons.
    • Journeyman: Four legs are better, and more stable, than two. You can perform the Knock Prone combat stunt for 1 SP, and those attempting to use the Knock Prone combat stunt on you must pay +1 SP over the normal cost.

Specializations

  • Assassin:
    • Novice: With an Activate action, you can mark for death a visible target within 10 yards of you. All ranged and melee attacks against a target marked for death receive a +1 damage bonus. The mark lasts until the end of the encounter, the target is slain or you pick a new target with another Activate action. You can’t maintain active marks on multiple targets at the same time. A single character cannot be marked for death more than once in the same encounter.

Arcana

  • Psychic Contact
  • Psychic Shield
  • Second Sight

Possessions

  • 3 baby fangs on a necklace. One from each of her pups

Relationships

  • Seawolf: (3) We battle as one. Seawolf is my new pack, even if he does not understand it as such.
  • My cubs: (3) They are my blood and I would die, become corrupt, or even kill for them. I want to help my former pack become stronger so they have a better future and better chance of survival.
Kage.jpg
Kage
Shadow
She is stealthy and quiet as a shadow.
Hikari.jpg
Hikari
Light
He is full of joy and brings light to Rona's heart
Tsuki tsuki.jpg
Tsuki
Moon
Rona has to bark at him at least twice to get his attention...
  • Garim Bog (1) The punishment he got for his role in poisoning in the farmers did not get the justice I felt he deserved. I will go out of my way to see him pay for what he has done if I gets the chance.
  • Cosrian: (Dead) Mentor who became corrupted before having to either kill or let him be killed.

Advancement

2nd Level

  • Increased Accuracy from 2 to 3.
  • Gained Stunt Bonus (Pierce Armor or Taunt combat stunts for 1 SP instead of the usual 2)
  • Gained focus in Searching

3rd Level

  • Increased Strength from 3 to 4.
  • Upgraded Tooth and Claw talent from Novice to Journeyman
  • Gained focus in Natural Lore

4th Level

  • Increased Dexterity from 3 to 4.
  • Gained Hero's Armor
  • Specialized in Assassin
  • Gained focus in Initiative