Millie Walker
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Virtue: Responsible • Vice: Hustler • Aspirations: Acquire paddle boat business • Path: Obrimos • Order: Guardians of the Veil • Legacy: None • Cabal: None • Obsessions: x |
Attributes
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Intelligence 2, Wits 3, Resolve 3 Strength 2, Dexterity 2, Stamina 2 Presence 2, Manipulation 4, Composure 3 |
Skills
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Mental: Investigation 3 (Forensic Accounting), Occult 2, Politics 1 Physical: Larceny 3, Stealth 1 Social: Empathy 3 (Motives), Persuasion 2, Socialize 2, Streetwise 3, Subterfuge 3 |
Merits
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Mental: None Physical: None Social: Safe Space 1 Combat: {{{CombatMerits}}} Awakened: Guardians of the Veil Status 1, High Speech 1, Masque 5 (Jade Seeker), Masque 2 (Crown of Eyes), Masque 2 (Bright Mantle) |
Advantages
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Health: 7, Willpower: 5, Wisdom: 7, Size: 5, Speed: 9, Defense: 2 (Armor: 0), Initiative: 5 |
Gnosis
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Mana: 10/1 • Yantras: 2 • Ritual Interval: 3 hours • Arcana Limits: 3/2 • Paradox: 1 • Combined Spells: 1 Obsessions: 1 |
Magic
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Arcana: Prime 3, Fate 2, Forces 1 Rotes: xxx (Exceptional Luck, Fate ••; Subterfuge); xxx (Fools Rush In, Fate ••; Streetwise); xxx (As Above, So Below, Prime ••; Larceny) Praxes: Lucky Number (Fate ••) Magical Tools: x |
Attainments
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{{{Attainments}}} |
Nimbus
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{{{NimbusTilt}}}• Spend 1 Mana to activate Immediate Nimbus (roll Gnosis for Strength) • Spend 1 Mana to deliberately place Signature Nimbus on person, place, or object. |
Mage Sight
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{{{MageSight}}} |
• Peripheral: Always Active. Automatic sensory awareness of supernatural phenomena. • Active: Reflexive Action. Perceive Ruling Arcana phenomena for [Gnosis] minutes or one scene (1 Willpower); -2 to non-magic rolls while active. Instant Action. Spend 1 Mana/Arcanum to add a Common or Inferior Arcanum. • Focused: Used to engage in Scrutiny and Revelation of Mysteries. |
Legacy
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None
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Ruling Arcanum: None Attainments: None Yantras: None Oblations: None |
Other Abilities
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• Pattern Restoration: 3 Mana to heal 1B or 1L or 1 Mental Condition or 1 Physical Tilt • Pattern Scouring: Physical Attribute -1 or 1 resistant Lethal to gain 3 Mana |
Current Conditions
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x |
Background
Born: xxx
xx
Rumors
xx
Personality
- Virtue: Responsible: Regain Willpower when you uphold your promises to others at potential cost to yourself.
- Vice: Hustler: Regain Willpower when you swindle someone out of their money.
Aspirations
- x
Obsessions
- The Sword of St. George
Equipment
- Possessions: x
- Weapons:
- x
Merit Details
x
Masque: Jade Seeker
Millie Walker, the queen of gamblers.
- Identity (•): Fortitude/Gluttony
- Competency (••): Larceny (Sleight of Hand), Empathy (Detecting Lies), Streetwise (Gangs), Streetwise (Rumors), Subterfuge (Long Cons)
- Diffusion (•••): Glittery surfaces, the smell of bourbon and lavender cigarettes
- The Code (••••): Theft; letting a Sleeper witness obvious magic
- Immersion (•••••): Professional Training 5 (Criminal: Larceny, Streetwise)
Professional Training •••••
Asset Skills: Larceny, Streetwise; Subterfuge
- Networking (•): Contacts (Gangs, Brothels)
- Continuing Education (••): 9-Agains on Larceny, Streetwise; Subterfuge
- Breadth of Knowledge (•••): Subterfuge; Larceny (Lockpicking), Subterfuge (Misdirection)
- On the Job Training (••••): +1 Larceny
- The Routine (•••••): Spend 1 Willpower to get rote action on Larceny, Streetwise, Subterfuge test
Masque: Crown of Eyes
June Beattie, the sleuth
- Identity (•): Temperance/Wrath
- Competency (••): Investigation (Crime Scenes), Investigation (Cryptography), Investigation (Forensic Accounting), Empathy (Motives), Empathy (Buried Feelings)
- Diffusion (•••): Fingerprints; ladies' shoeprints that walk on their own
- The Code (••••): Violence leading to lasting injury; forcing people to act against their own self interest
- Immersion (•••••): Takes One To Know One 1, Trained Observer 1, Investigative Aid 1, Investigative Prodigy 1, Professional Training 1 (Detective: Empathy/Investigation)
Professional Training •
Asset Skills: Empathy, Investigation
- Networking (•): Contacts (Police, Academics)
Masque: Bright Mantle
Victoria Summersmith, the socialite
- Identity (•): Hope/Pride
- Competency (••): Politics (Scandals), Politics (Local Politics), Persuasion (Seduction), Socialize (Formal Affairs), Socialize (Private Clubs)
- Diffusion (•••): Sounds of carousing; Lipstick
- The Code (••••): Forcing a sapient being to act counter to its interests, altering a sapient being in the long term
- Immersion (•••••): Pusher 1, Spin Doctor 1, Table Turner 1, Untouchable 1, Professional Training 1 (Socialite: Politics/Socialize)
Professional Training •
Asset Skills: Politics, Socialize
- Networking (•): Contacts (High Society, Private Clubs)
Friends and Family
x
Lifestyle
- Money: x
- Clothing & Jewelry: x
- Food: x
- Hobbies & Distractions: x
- Housing: The Low Tide gambling parlour
- Days: x
- Evenings: x
Experience
Character Experiences
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• Current Beats: 3 • Unspent Experiences: 0 • Spent Experiences: 25 |
Experiences Earned
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x |
Purchases
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x |
Arcane Experiences
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• Current Arcane Beats: x • Unspent Arcane Experiences: 0 • Spent: 4 |