Quendar Dhunnyl

From OakthorneWiki
Jump to navigationJump to search
Quendar Dhunnyl
Drow necro.jpg
Race: Dark Elf, Class: Wizard (Necromancer)
Background: Sage, Alignment: Neutral Good
Patron Deity: Ellistraee
Factions: None
Ability Scores
Strength 10 (+0), Dexterity 16 (+3), Constitution 10 (+0);
Intelligence 17 (+3), Wisdom 9 (-1), Charisma 12 (+1)
Proficiencies
Bonus: x
Saving Throws: Int & Wis
Skills: Arcana, History, Perception, Investigation, Medicine
Tools: None
Languages: Common, Elvish, Dwarvish, Draconic
Armor: None
Weapons: Rapiers, Shortswords, Hand crossbows, daggers, darts, slings, quarterstaffs, light crossbows
Traits
TRAITS
Feats
FEATS
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: AC, Initiative: +INIT, Speed: 30 ft
Hit Points: 9, Hit Dice: 2d6
Social
Personality Traits: There's nothing I like more than a good mystery
Ideals: Knowledge:The path to power and self-improvement is through knowledge. I will show the world that a drow necromancer can be good.
Bonds: Ellistraee:I will follow the will of Ellistraee, she brought me to the light, and I will show the world that light.
Flaws: I can't keep a secret to save my life, or anyone else's.

words -Attribution

Spells

Cantrips

Dancing Lights
Chill Touch
Prestidigitation
Fire Bolt

First Level

Detect Magic
Ray of Sickness
False Life
Identify
Unseen servant
Sleep
Feather Fall
Witch Bolt
Mage Armor

Prepared

Detect Magic
Mage Armor
Witch Bolt

Traits

Racial Traits

Ability Score Increase - Dexterity + 2, Charisma + 1 Keen Senses - Perception proficiency Fey Ancestry - Advantage on saving throws against charm, immune to sleep Trance - Elves meditate for 4 hours Superior darkvision - Darkvision to 120 feet
Sunlight sensitivity - Disadvantage on attack rolls and perception checks
Drow magic - Dancing lights cantrip
Drow weapon training - Proficiency with rapiers, shortswords, and hand crossbows

Class Traits

x

Specialty Traits

Researcher
Whenever you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.

Background Traits

x

Feats

x

Resources

  • Coins: 0 cp • 3 sp • 0 ep • 9 gp • 0 pp • Other coins: 0
  • Gems: 0

Magic Items

  • x

Equipment

Bottle of ink, small knife, spellbook

Carried Equipment

  • In Hand: Arcane focus staff
  • Worn: Common clothes
  • Belt: Component pouch, waterskin
  • Backpack: Backpack, Healer's kit, 50ft Silk rope, block and tackle, bedroll, 10 sheets of parchment, potion of healing

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x