Heroes of the Anvil Vale

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Barbarians

  • Tribal Folk: Though the only tribal folk within any reasonable distances of the Vale are the wood elf clans of the Frostwood, and the oft-nomadic goblinoid tribes that dwell in further reaches of the Starfrost Mountains, both peoples have more than their fair share of those with the gifts of rage. (Preferred Paths: Berserker, Totem Warrior
  • Giantish Fury: Outside of tribal society, it is not uncommon to find those with the gifts of rage among the firbolg and goliath folk as well.
  • The Touch of the Berserker: Within the Vale, even among the

Bards

Clerics

  • Clerics: Dwarves do not have gods. Instead, each of the Great Clans has a highly revered founder ancestor, who occasionally choose champions to work their will among dwarrowkind. Each of the Twelve has such a clan founder, and they can grant any Domain. Domains are less about who grants the power and more about what they want their chosen to focus on in dwarven society.

Druids

Fighters

Monks

Paladins

Rangers

Rogues

Sorcerers

Warlocks

Wizards

  • Wizards: New Tradition: Runethane, a tradition of dwarven rune-focused wizards.
    • The eight standard school-based traditions are studied, but are a hold-over from human traditions of magic.