Ravandil
From OakthorneWiki
Jump to navigationJump to searchRavandil Agarêg (Bloodbriar), Oprah of Thorns
Worn Components
- A bracer of chainmail (Aethyric Armor, +1)
- A length of gag-cloth knotted around upper arm (Silence, +1)
- A dagger at belt (Earth Blood, +1)
- Leather thong hanging from neck with Iron key (Earth Gate, +2) and a small bell (Sounds, +1)
- Thorns worked through collar of hood (Father of Thorns, +2)
- Wooden flask of spring water (Ferment, +1)
- Small clay sculpture of myself (Flesh of Clay, +3)
- Cloth pouch full of dried oak leaves (Leaf Fall, +2) and a couple of wax balls containing droplets of sap (Tree-dweller's Step, +1)
- Wand of fallen tree branch (Track's Tale Told, +1), with some braided bark wrapped around it (Wood Shape, +2)
- Leather pouch with cloth bundles with stitched-in moss (Wilds Undisturbed, +2), wax balls with butter in center (Drop, +1), fluffs of down (Sleep, +1)
Advancement
Characteristics
- Weapon Skill +5%
- Ballistic Skill +5%
Toughness +5%- Agility +5%
Intelligence +5%Intelligence +5%Willpower +5%- Willpower +5%
Fellowship +5%Wounds +1
Talents
Lesser Magic (Aethyric Armor)Lesser Magic (Silence)Extra Spell (Earth Blood)Extra Spell (Frost's Bite)Extra Spell (Earth Gate)Extra Spell (Cure Blight)
Skills
CharmGossip- Ride
- Chanelling*
- Magical Sense*
- Read/Write*
Common Knowledge (Border Princedoms)Academic Knowledge (Necromancy)Speak Language (Vysocine)Speak Language (Arcane Elf) (Master)
Current Career
Completed
Future Possibilities
Tinnu
Wolf Familiar • Nature of Relationship: Aloof • Personality: Know-It-All
- Characteristics: Int 19% • WP 30%
- Skills: Perception 49%
- Attacks: Natural Weapons 30% (1d10 + 3)
- Magic Focus: When casting a spell, may use familiar to double one quantitative effect (range, area of effect, duration, etc). Turns one die in casting into a Chaos Die.
- Magic Power: +1 Magic Point
Familiar Upgrades
- Characteristics: Weapon Skill 0/10% • Strength 0/10% • Toughness 0/20% • Intelligence 5/50% • Willpower 5/50% • Fellowship 0/35% • Wounds 0/+2
- Skills: Academic Knowledge (any) • Common Knowledge (any) • Dodge Blow • Magical Sense • Perception • Read/Write • Speak Arcane Language (Magic)
- Talents: Acute Hearing • Aethyric Attunement • Alley Cat • Flee! • Resistance to Chaos • Resistant to Magic • Sixth Sense • Strong-minded • Unsettling
- Other Abilities (300xp ea): Aethyric Reservoir (absorb spell) • Link of Psyche (mental communication) • Lucky Charm (2 Fortune points) •
Magic Power (+1 Magic)• Master's Touch (casting touch spells thru familiar) • Master's Voice (speak thru familiar) • Voice of Reason (reroll Tzeentch's Curse)