Dungsweepers' Guild
Dungsweepers' Guild
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Muleskull Tavern, Ship Street, Dock Ward
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Personages
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Guild Master
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Maritt "Mother Streets" Iksarr, Master of the Guild |
Primary Contact
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Master Maritt |
Other Guild Members
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Membership: 38 |
Membership
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Livery
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Cap with orange and red feathers |
Dues
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Entry Dues: 1 gp, by application to the Elder Dungsweepers - six senior members. Their decision is absolute, but may be questioned 1 year after being made or reversed. • Annual Dues: 1 gp/year (members) |
Goods & Services
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None |
Member Shops
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None |
Faction Details
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Common Descriptors: Pragmatic, humble, kinda stinky Primary Classes: Any Alignments: Any |
Faction Ranks
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• Apprentice: Rank 1. You are apprenticed to a master within the Guild. • Journeyman: Rank 3. You have completed your Journeyman's Work, and may now work within your guild's specialty, albeit under the direction of a master. |
This is a poor guild, consisting of those who clean the streets (and, for a fee, the stables of others) in Waterdeep. Normally, they do not do sewer work, the province of another guild, but the city, for security reasons, reserves the right when necessary to contact the Master of this guild to hire guild members to help in such work (by the day; the city pays 5 silver pieces to the worker and 3 silver pieces to the guild, per worker).
The Dungsweepers have a traditional right to "glean the sweepings," keeping anything discarded for their own use. Obvious valuables are to be turned in to the Master for sale, the individual sweeper receiving half the sale value and the guild the other half. Guild members bring their sweepings to Fishgut Court, where large wagons provided by the guild take the refuse once per day under guard by a mounted patrol of fourteen guardsmen, to the Rat Hills, a refuse dump south of the City.
Prospective smugglers should note that the guardsmen inspect the wagons and their loads carefully as they are being filled and emptied, and as they re-enter the City, looking underneath and with an attendant low-level mage employing detect magic and detect invisible. There is little interest in joining this guild, as few fancy the working conditions. Despite its work and its poverty, this guild can be quite influential when the Master gets upset about something. He can quietly threaten to withhold guild services, or dump the dung in specified (embarrassing and inconvenient) areas, such as in front of a food market, festhall, or tavern. Wisely for all involved, the Master uses this power sparingly.
Notable Members
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