Opesa
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Race: Human (Variant), Class: Sorcerer (Azoth-Infused) Background: Sage (Altered), Alignment: ALIGNMENT Patron Deity: ?? Factions: None |
Ability Scores
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Strength 8 (-1), Dexterity 14 (+2), Constitution 14 (+2); Intelligence 13 (+1), Wisdom 10 (+0), Charisma 16 (+3) |
Proficiencies
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Bonus: +2 Saving Throws: Constitution & Charisma Skills: Arcana, History, Intimidation, Persuasion, Stealth Tools: Alchemist's supplies Languages: Common, +2 Armor: None Weapons: Daggers, darts, slings, quarterstaffs, light crossbows |
Traits
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Researcher • Bonus Skill (Stealth), Bonus Feat (Alchemist) • Spellcasting, Sorcerous Origin (Azoth-Infused) |
Feats
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Alchemist, xxx |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +2, Speed: 30 ft Hit Points: 8, Hit Dice: 1d6+2 |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
There is an alchemy in sorrow. It can be transmuted into wisdom, which, if it does not bring joy, can yet bring happiness. -Pearl S. Buck
Traits
Human Traits
- Ability Scores: +1 Charisma, +1 Dexterity
- Bonus Skill: Stealth
- Bonus Feat: Alchemist
- Speed: 30 ft
- Languages: Common, plus one other
Spellcasting
- Save DC: 13
- Spell Attack: +5
- Spells Known
- Cantrips: light, poison spray, prestidigitation, shape water
- 1st Level: catapult, mage armor
- Spell Slots: 2
Sorcerer Traits
x
Azoth-Infused Traits
- Natural Alchemist: Expertise (Alchemist's supplies) • Gain 2 new Uncommon recipes per level gained • Choose one recipe per level, when performing Crafting, double the normal amount of work per day invested
- Cauldron of Spells: Spend 1 sorcery point to "switch out" a Spell Known with another from the following list. Lasts until a short rest is completed.
- 1st-Level: absorb elements, burning hands, catapult, grease
Sage Traits
- Skills: Arcana, History
- Languages: One of choice
- Tools: Alchemist's Supplies
- Researcher: If you do not know a piece of information, you often know where and from whom you can obtain it.
Feats
- Alchemist: +1 Int • Expertise (Alchemist's supplies) • As an action, identify one potion within 5 feet; must see the liquid to use • During a short rest, may temporarily increase the potency of one healing potion of any rarity; must have alchemist's supplies and access to potion; when potion is drunk, maximize healing instead of rolling; lasts 1 hour.
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x