Ophelia
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Identity: xxx • Affiliation: xxx • Base of Operations: xxx |
Ethnicity: xxx • Nationality: xxx |
Age: xxx • Gender: xxx • Height: xxx • Weight: xxx lb |
Eyes: xxx • Hair: xxx • Other Features: xxx |
Origin: Sorcerer • Power Level: 8 (120 Points: Abilities 10, Defenses 0, Skills 5, Advantages 0, Powers xxx) |
Abilities
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Strength | 0 | Stamina | 0 |
Agility | 0 | Dexterity | 0 |
Fighting | 0 | Intellect | 0 |
Awareness | 5 | Presence | 0 |
Points: 10 (2pts per rank) |
Defenses
|
Defense | Ranks | Ability | Other | Total |
Dodge | 0 | 0 | – | 0 |
Fortitude | 0 | 0 | – | 0 |
Parry | 0 | 0 | – | 0 |
Toughness | - | 0 | – | 0 |
Will | 0 | 5 | – | 5 |
Points: 0 (1pt per rank) |
Combat
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Initiative: 0 + 0 = +0 |
Attacks: • ATTACK: ROLL • RANGE • Damage XXX |
Skills
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Skill | Ranks | Ability | Other | Total |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
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{{{Skill14}}} | {{{Skill14Ranks}}} | {{{Skill14Ability}}} | {{{Skill14Other}}} | {{{Skill14Total}}} |
Points: 5 (1pt per 2 ranks) |
Advantages
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Combat: xxx |
Fortune: xxx |
General: xxx |
Skill: xxx |
Points: 0 (1pt per rank) |
Powers
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• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS • POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS |
Points: xxx |
Other Traits
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Equipment: xxx |
Complications: xxx |
Powers
Stygian Nature (Boon)
Ophelia's innate magic is some kind of vital connection to the Styx. She has the following abilities based on this innate magic.
- Half-Living: Immunity 9. Immune to aging, disease, poison, starvation and thirst, the need for sleep or breathing, and to Necromantic descriptor effects.
- Seek the Stygian Waters: Movement 2 (Dimensional Travel 1) • Free Action, Close Range, Sustained • Portal
- Ophelia can open a mist-filled portal into the River Styx at will.
- Watery Adaptation: Movement 1 (Environmental Adaptation: Water) • No Action, Personal, Permanent
- She can also move about in watery environments, unhindered by the normal limitations that others might face in them.
- Otherworldly Communication: Comprehend 6.
- Ophelia can be understood by anyone when she speaks, regardless of their known languages, and she can read any and all languges (Languages 4).
- She can also perceive and interact with spirits in her vicinity (Spirits 2).
Reaper's Mantle (Relic)
Shortly after arriving in the River Styx, Ophelia's mentor led her to a strangely discarded mantle of tattered, soft grey-black cloth that she called a "Reaper's Mantle." It bonded itself strongly to her, and can only be removed if she is rendered unconscious (Flaw: Removable 1)
Background
- x
People
- x
Locations
- x