Wardens Ritual Library

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The contents of this page focus on the ritual magic of the Wardens setting, specifically that which is capable using the Ritualist Advantage.

Using Ritualist

The following is the process for using the Ritualist Advantage.

Deciding Effect

  • You have to first decide the Effect you want, and the details attached to it.
  • You have the option of building this scratch or of using one of the Sorcerous Arcana (see the list below for a list of these spells, organized by Effect).
  • If you are creating the effect from scratch, go to Design Formula.
  • If you are using one of the Sorcerous Arcana, go right to Perform Ritual.

Designing New Formula

  • Once you have decided on the Effect you want, you must spend time recording and preparing the formula for this spell. This requires three things: a magical library, time, and an Expertise (Magic) check.
  • Magical Library: You must have access to a repository of arcane lore of some kind. Membership in many of the setting's organizations (like the Zodiac Society) includes access to such a library.
    • You may also purchase a library as a Rank 1 Benefit Advantage.
  • Time: Look at the Cost Per Rank of the Effect you want to design. For each Power Point of that cost, designing that power takes 20 hours of design time. Add an additional 5 hours per flat point of the Effect's cost. So, a power with a cost of 2 points per rank + 3 flat points takes 55 hours of design time.
    • Rushing: You may rush the research job by taking a penalty to the Expertise (Magic) check below. By taking a +5 to the DC, you may reduce the time involved by 25%. You may do this up to three times, taking a +15 DC, and spending only 25% of the normal time in design.
  • Expertise (Magic) Check: Once you have spent the necessary time, the GM will make an Expertise (Magic) test for you.
    • DC: The base DC is based on the Cost Per Rank of the effect. It is (base point per rank cost x 5) + 5. So, it is a 10 for 1 point per rank, 15 for 2 points per rank, 20 for 3 points per rank, 25 for 4 points per rank, and so on. Then, add an additional +1 to the DC for each 1 flat point of cost on top of that. So a power with 2 points per rank + 3 flat points would be a DC 18 (15 for 2p/r + 3p flat cost).
    • Success: If you succeed at the check, you now have a new formula. This formula can be used to Perform Rituals using that Effect. Magicians often trade formulas and accrue them over lifetimes, filling tomes with their various permutations.
    • Failure: If you fail the check, you can't quite figure out the specifics of the ritual. You will need to start over.
    • Failure (three+ degrees): If you fail the DC by 15 or more, you have not only failed to work out the details, but you have created a work of terrible arcane flaw. You are not aware of this flaw, and if the formula is used to perform a ritual, terrible things will occur. Someone else studying your flawed formula may discern its flaws with an hour of study and an Expertise (Magic) check DC of the original DC + 10.

Using Already-Existing Formula

If you have access to an already-existing formula, you may skip the Design Formula step and jump right to the Perform Ritual step. The Sorcerous Arcana are more than simply known invocations: they are also the most-commonly known formulae in the world. Most magicians have a notebook with them scribbled in it, or a thumbdrive with scans of pages with them in it. If a character has the Ritualist Advantage, they are assumed to have access to all of the Sorcerous Arcana formulae.

The following is a list of the spells of the Sorcerous Arcana, by Effect, with links to the pages that detail them in specific:


Effects: The Sorcerous Arcana

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