Shattered Covenant Timeline
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Year of the Scarlet Witch (1491 DR)
- Campaign Begins
- Chapter One: Kythorn 24th - Flamerule 11th. In which troubles in both Daggerdale and Nightstone presage much bigger troubles. Like, way bigger. Gigantic, you might say.
Flamerule, 1491 DR
- 12: Clear (windy)
- The Tower of Zephyros arrives outside of Triboar, setting the PCs down a mile outside of the town.
- They enter the town, and have a drink at the Triboar Arms. Speak with a half-elf ranger named Zindra Winterbow, who is part of the Emerald Enclave. She tells them she has seen hill giants, ogres, and Uthgardt barbarians in the hills around Triboar.
- They go to the Lion's Share, to deliver the message. They also find out the place was burglarized, and agree to help them investigate it.
- Get rooms at the Northshield House, and break up to go explore town and run errands.
- Quel ends up at Triboar Travelers, discovers the Zhentarim sigil, and gets a job ferreting out secrets. He then heads to Uldinath's Arms.
- Scalefist talks to Uldinath's Arms smith (Harriet), discovers they are part of the Klauth's cult, and she offers to make him and Quel some finer armor than what they currently wear. She also makes Scalefist a fine greatsword.
- Pyrvaris and Two-Keys go to the shrine of Gwaeron Windstrom, meet Glyssa Thusmer, who is on her way out of town, but tells them about the disappearances. They seem interested in finding out who/what is involved, and she gratefully accepts their help. Pyrvaris heads for the Foehammer smithy while Two-Keys heads for Merivold Pony Park.
- Ahkeron heads for the Merivold Pony Park, where he meets the spinster sister owners and begins meeting the ponies. By the time Two-Keys arrives, he's already purchased his own pony and has one for Two-Keys.
- Scalefist, Quel, and Pyrvaris go to the Foehammer smithy. He admits that the grappling hook is his make, and seems hesitant to admit who is responsible, but tells when he finds out it was used in a burglary: Darz Helgar.
- Group meets up for lunch at the Northshield House to discuss what is going on.
- Two-Keys stops off at Othovir's to talk about a saddle, and checks on the harness. Orthovir identifies it as Waterdhavian, and for a slight man, and then seems to realize who it might be for. He won't say who, however.
- That evening, while Quel is performing songs, a woman asks him to perform The Lady in Starlight, a little-performed piece.
- When Ahkeron hears it, he notes it as a Harper tune, and introduces himself to her. She is Dalaratha, the Lord Protector of Triboar.
- She asks for his help looking into some weird sightings, and directs him to Dorn Stonewood, over at the Six Windows boarding house.
- Late that night, while Darz is watching the campground, Two-Keys sneaks into his house and looks for the gold and bags. He finds neither.
- 13: Partly cloudy
- When the PCs get up, they hear two brothers complaining about the Lord Protector. They inquire with Urgala, who tells them a bit about the brothers and their missing brother and the weird obsession they have now because of something a drunk priest of Helm said.
- Two-Keys pops over to get the story from them and to ask them if they know of any Thentilyr family in the area. They do, indicating that she is a gnome over at Goldshire Farm.
- Two-Keys says he'll help them, and they offer him a magical longbow as a reward.
- The group then leaves to get some things done:
- Scalefist heads off to get his armor.
- Quel stops back by Triboar Travelers to see what criminals there are locally, and Urlam knows of none save the Darburl! From there, he heads off to get his armor.
- Two-Key, Ahkeron, and Pyrvaris seek out Dorn Stonewood at the Six Windows, to talk to him about what is going on.
- He tells them about the disappearance of his wife and child; they ask him to take them to his farm.
- They stop off and pick up Quel and Scalefist on the way out of town.
- Arriving at the farm, they find the house knocked over, and footprints leading away into a thicket, where mother and child are found!
- Using mind-reading magic, Quel determines that the wife is in shock and that the creature that chased her is most likely undead.
- They accompany the family back into town.
- Arriving back in town, they are met with cheers and accolades for finding Dorn's family.
- Several people cluster around, offering blankets and food.
- Some of the farmwives ask if it was the Terror, and Kelsie shrinks back afraid. They cluck amongst themselves, pitying the "poor girl" and mentioning how Westra Greatdew has seen the Terror, as well!
- They talk to Westra and find out her story.
- Head out to the shrine and set a trap for…a halfling?
- When attacked, the halfling turns into an oni and battles them. They deal with it and track it back to its lair, where they find coin, gems, a magical circle of acumen, and the elven sword Arranavel
- They return to Triboar in the early hours to get some rest.
- When the PCs get up, they hear two brothers complaining about the Lord Protector. They inquire with Urgala, who tells them a bit about the brothers and their missing brother and the weird obsession they have now because of something a drunk priest of Helm said.
- 14: Clear (windy)
- A man of the Twelve, by the name of Tarth Blackwarden, the captain of the Twelve, comes to find them.
- He asks if it's true that they found Dorn Stonewood's family, and asks if they "saw this so-called Terror themselves," clearly doubting its existence.
- If pressed, he admits that he thinks it's someone looking to take advantage of local superstition. He was trained in arms by the priest of Gwaeron who laid the binding on the Terror originally to keep it from coming back, and doubts it failed.
- If they make an ally of them, he suggests that they speak with "that damned apothecary Tarmock Felaskur," who has a shop near the Northshield (T23). He's the sort who is always tromping about in the woodlands after dark, seeking some herb or root or other. He might have seen something in an out of the way place in the countryside.
- The PCs corner Darz in the early afternoon, and he does not seem surprised, noting that he'd noticed someone had gone through his possessions.
- He tells them he did the job for Kaelen Sarssir, who owns the Talking Troll.
- The PCs head over to the Talking Troll, and while Quel distracts him and the other PCs watch out, Two-Keys breaks into Kaelen's rooms, and finds the money and the bags.
- They recover it, send a message to the Lord Protector's to meet them at the Lion's Share, and bring it all back to Alaestra and Narth.
- The Lord Protector arrests both Kaelen and Darz, although promises that she will keep Darz's involvement quiet.
- A man of the Twelve, by the name of Tarth Blackwarden, the captain of the Twelve, comes to find them.