Source: Keeping the Peace (Force & Destiny)
Armor Templates
Item |
Price/Rarity |
Check |
Difficulty |
Time |
Profile
|
Reinforced Clothing |
25 credits/0 |
Mechanics or Survival |
|
6 hours |
+1 soak, +0 defense, 1 encumbrance, 0 hard points
|
Light Armor |
250 credits/0 |
Mechanics or Survival |
|
12 hours |
+2 soak, +0 defense, 2 encumbrance, 0 hard points
|
Customizable Armor |
500 credits/4 |
Mechanics |
|
16 hours |
+1 soak, +0 defense, 4 encumbrance, 4 hard points
|
Deflective Armor |
500 credits/5 |
Mechanics |
|
24 hours |
+1 soak, +1 defense, 2 encumbrance, 1 hard point
|
Combat Armor |
1250 credits/4 |
Mechanics |
|
48 hours |
+2 soak, +0 defense, 4 encumbrance, 3 hard points
|
Segmented Armor |
2500 credits/6R |
Mechanics |
|
72 hours |
+2 soak, +1 defense, 6 encumbrance, 4 hard points
|
Augmentative Armor |
4500 credits/8R |
Mechanics |
|
120 hours |
+2 soak, +2 defense, 6 encumbrance, 5 hard points
|
Armor Results
Results marked with an asterix can only be chosen once.
Result |
Effect
|
|
Success*. The item is constructed successfully. Additional Successes. Reduce crafting time by 2 hours per additional success.
|
or |
Practice Makes Perfect. You learn something valuable, and gain on the next check you make with the same skill before the end of the session. Lightweight. Reduce the armor's encumbrance by 1 (min 1). Sealable*. The armor covers the entire body, and is eligible to have the Vacuum Sealed attachment applied to it.
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