Sun's Red Hand

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Testament

From the Darkness, I bring you Light! You have felt the lash - you will know succor. You have been bound shackles - you will strike shackles from mankind. You have worn the slave's collar - you will wear the crown of kings. Rise and come unto me, and bring with you the crimson righteousness of the oppressed. Raise your eyes to me, and raise a red hand of revolution unto this land!

The Sun's Red Hand of Revolution

Red Hand
Red_hand.jpg

Nickname: Red, or Red Hand

  • Caste: Eclipse; Concept: Shining Revolutionary Leader; Age: 31
  • Motivation: To Liberate the Dragon Coast; Intimacies: X
  • Attributes: Str 2, Dex 4, Sta 2, Cha 4, Man 4, App 3, Per 4, Int 2, Wits 3
  • Abilities: Archery 4 (Short Bow +3), Martial Arts 5, War 3 (Guerrilla Tactics +2), Athletics 1, Awareness 5, Larceny 3Performance 2, Presence 5, Resistance 2, Survival 2, Bureaucracy 3, Linguistics 4 (Propaganda +2), Ride 2, Socialize 3, Craft Wood 1, Investigation 4 (Detecting Lies +1), Lore 2, Occult 1
  • Backgrounds: Contacts: The Bloody Hand (2), Illumination (2), Artifact (3), Influence: Dragon Coast (1), Followers (1)
  • Languages: Old Realm, High Realm, Low Realm, Skytongue, Riverspeak

Charms

  • Excellencies: Essence Overwhelming: Archery, War, Linguistics, Martial Arts, Investigation, Linguistics
  • Perm. Charms: Ox Body Technique (1) , Phantom Arrow Technique
  • Charms: Day & Night Kata, Spirit Over Clouds Approach, Rising Sun Form, Essence Arrow: (Righteous Judgement Arrow; Dazzling Flare), Irresistible Salesman Spirit, Letter-Within-A-Letter Technique
  • Combos: Day&Night Method: Martial Arts Overwhelming, Day&Night Kata

Advantages

  • Essence: 3; Personal: 16; Peripheral: 38; Anima Power: Ability to Learn any charm, ability to Bind Oath, Diplomatic Immunity
  • Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 2; Willpower: 7
  • Athletics Measurements: Vertical Jump: 3 yds; Horizontal Jump: 6 yds; Move: 3 yds; Dash: 9 yds.; Lift: X lbs.
  • Possessions:

'Plumage of the Red General': Perfect quality Cloak containing disguised Fighting Chain with Elemental Benediction of Water: Fluidity - Weapon stats: Spd 5, Acc 0, Dam +6B Def 3, Tags M 2 R


    • Artifacts:

Everyman Armor
Crown of the Red Dawn [red jade and orich](Dragon Tear Tiara) +1 Perception pool, 3 dice bonus on rolls requiring occult sensitivity
Daikamber of the Garda Kings (Blade) Spd 4, Rate 3, Acc 12, Damage 10L, Def 3
Daikamber of the Garda Kings (-Bow-) Spd 5, Rate 4, Acc 13, Damage +7, Range 300yds
Five Fold Harmonic Adapter
Red Jade Shield Bracers -1 speed to all attacks, +3 die to parry dv

    • Hearthstones: Jewel of Heshiesh - +3 Dice to Social Situations involving Fire Elementals, reduces mote cost and ritual time for summoning fire elementals by half (Sorc and Thaum)- Socketed in Crown of the Red Dawn

Combat

  • Combat: Join Battle: 3; Dodge DV: 3; Soak: 2B/1L (armor: +9B/+8L, Mob 0, Fat 0, Hard 5B/5L)
    • Punch: Spd 5, Rate 3; Acc 9 (+1), Dam 4B (+0B), PDV 5 (+2)
    • Kick: Spd 5, Rate 2; Acc 8 (+0), Dam 7B (+3B), PDV 3 (–2)
    • Clinch: Spd 6, Rate 1; Acc 8 (+0), Dam 4B (+0B), PDV —
    • Atk: Spd X, Rate X; Acc X (+X), Dam XBL (+XBL), PDV X (+X), Range X
  • Health Levels: -0/-1/-1/-1/-2/-2/-2/-4/Inc.

Social Combat

  • Social Combat: Join Debate: 3; Mental Dodge DV: 3; Hide Motivation: 3
    • Presence: Spd 4, Rate 2; Acc 4/4, PDV 2/2
    • Performance: Spd 6, Rate 1; Acc 4/4, PDV 2/2
    • Investigation: Spd 5, Rate 2; Acc 4/4, PDV 2/2

Revolutionary Techniques

  • Assisted by Followers, have established a Safe House (including a light-proof basement or other room)
  • Fliers, disguised by Letter-Within-A-Letter Technique
    • Image: X; Target: Mortal Residents of Area; Effect: Mental Combat - Erode Intimacy (Immaculate Philosophy/Order)
    • Image: X; Target: Mortals with no Intimacy (Immaculate Philosophy/Order); Effect: Mental Combat - Establish Intimacy (Cult of the Illuminated)
    • Image: X; Target: Mortals with Intimacy (Cult of the Illuminated); Effect: Mental Combat - Convince to come to a meeting.