Accord

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The Accord

Landmarks

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Government & Nobility

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Taverns & Inns

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Mages & the Arcane

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Temples & Monasteries

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Military & Fighters

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Underworld

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Towers of the Accord

Located on a central, lake-surrounded island, the Towers are the seat of the Accord of Worlds.

  • The Wretched Citadel: The largest structure in Liminal, the Citadel is said to be at least twenty stories in height, and larger on the inside than it is on the outside. Unfortunately, it is also a place awash with dangerous planar energies. It has been sealed off by the Keepers of Accord, who have warded its outer courtyards and locked its doors. Occasionally strange lights can be seen coming from it at night, and odd sounds come from it occasionally, day or night. The Citadel Guard, an elite order of city watch, are positioned at all points of egress, to warn away those who would enter it. Despite this, adventuring companies occasionally invade the place, seeking treasure or to solve the strange mysteries of the vast spire.
  • Chambers of the Accord: The center of this tower is a massive, single space, with vast arched ceilings. In this space, the Accord of Worlds meets and debates the needs of Liminal and its unique and delicate political existence. There are a handful of offices and archives given over to the various assistants, secretaries and scriveners employed by the Accord and its Councilors, but for the most part, this entire tower is made up of the open spaces of the Accord Chambers.
  • Councilor Chamber-Halls: This tower houses the various living quarters of the Councilors who sit on the Accord. Though many of the Councilors maintain estates or apartments outside of the Chamber-Halls proper, each Councilor is given half of an entire level from which to maintain a household, including servants, staff, library and office space and personal suites. The bottom floor is an impressive area that is considered communal space for the Councilors as a whole, including a lounge and massive ballroom where various Councilors frequently throw celebrations for one another, and select city officials.
  • Tower of the Keepers Academy and headquarters to the Keepers of Accord, the order of magicians who maintain the Walls of Liminal.
  • The Bastion: The center of defense for the Towers of the Accord, the Bastion is the ceremonial headquarters of the Watch. The Lord of the Watch maintains quarters in the Bastion, and the military forces necessary to protect the Towers are maintained here as well. Though there are no drilling grounds, the Bastion is also home to the Shieldvaults, the massive armory of the Liminal Watch.
  • The Preeminentary: An ambassadorial structure, Liminal's own diplomatic efforts are coordinated out of the Preeminentary. Additionally, lavish accommodations are scattered throughout the structure, many of them consisting of many room suites, all ready to be doled out to visiting dignitaries and nobility from the surrounding lands or imbricate planes as is needful.

The Inner Circle

The terrain immediately surrounding the lake are all public government buildings, including:

  • The Magistracy: for the city's magistrate courts
  • The Hall of Shields: functional watch command
  • Sanctuary of Worlds: The monks of the Sanctuary are dedicated to maintaining the integrity of the Planar Walls of Liminal, working closely with the Keepers to do so. They frequently take the Guardian or Primal Warden themes. Many of the Sanctuary's monks are also popular combatants in the Great Arena, taking the Gladiator theme.

The Outer Circle

The buildings which abut the inner walls of Accord are a variety of service-oriented buildings, including two inns and a few taverns, a bookbinder, the house of tailors who craft all the official garments of office for the Accord's government and several scribes.


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