Psionics & Technology

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Psionics The galaxy is filled with psychic powers, from the naturally telepathic cyn, the naufragi's ability to manipulate their own biology or the penjaga pyromancers to the bizarre ability of bilocation that Fragments possess. The list of psychic powers continues to grow each century as new abilities are researched or discovered. But these psionic powers are not naturally to all races, and even those who do possess innate psionic talents, such as the cyn, their abilities are usually very weak if not enhanced through some means.

There are generally four common methods one may possess and develop psionic powers and potency beyond any natural racial ability.

  • Innate: These individuals are rare and only ever result from unions of parents who have never received psychic augmentation (though use of artifacts do not seem to inhibit their birth). Innates are said to possess Nirish blood, as it is generally accepted that the old Nirish Empire had mingled their blood with other races in the distant past.
  • Preborn: The individual received psychic augmentation treatment procedures while in the womb. They develop psychic powers easily in a similar manner to innate psychics, but are required to receive follow up treatments once every few months. Missing these treatments will not cause their power to diminish, but it will block them from being able to further develop their potential or learn new abilities. These treatments are extremely expensive and only the wealthy and powerful are able to provide this opportunity to their children.
  • Augmentor: These individuals must inject themselves with a neurological stim supplement on a daily basis in order to maintain their psychic potency. Loss of these daily treatments will first result in diminished potency and eventually loss of all psychic ability entirely until they receive treatment again, which will result in a slow build up back to their normal potential. The daily treatments are not cheap, but generally affordable to lower middle class incomes and higher, though most corporation employees, government agencies and military receive their treatments for free. The lower class typically cannot afford treatments, which inherently cuts them off from many job opportunities that require psychic ability. It is ironic that due to the lack of treatment available to the lower class, the majority of Innate's are born from this income bracket.
  • Artifacts: These individuals augment through the use of ancient artifacts from the long fallen Nir Empire. Most of the artifacts either provide specific psionic abilities (and can be used by those who otherwise have no psionic capabilities), augment existing abilities, boost existing abilities or the much sought after artifacts that emulate augmentation, allowing the bearer to develop and grow psychic talents so long as it is in their possession. Artifact trade is a lucrative business and those willing to risk delving into Nirish ruins, psychic ghosts and the other dangers of space can make a tidy profit if they survive. Artifacts come in all shapes and sizes with a variety of potency and ability. While none come cheap, the price varies greatly depending on what they do.

The Ado When discussing psionics, one must note the strange ado race. The ado are incapable of wielding psionics, even through the use of artifacts. The ado are not only immune to psionic energies (though not the resulting effects of such), but they possess the ability to somehow sense psychic energies and are able to unravel psychic abilities when they are manifested. This counter-psionic ability has made them both feared and desired amongst both the Coalition and the Covenant. The ado, having lost their home world to the Nox, often make a living by lending use of these powers to others for payment.


Technology

  • Transportation:
  • Medical:
  • Information:


Resources

  • Nickel:


Narcotics


Artifacts