Aldinmure
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God of Crossroads, Travel, Mercantilism
Aldinmurite PCs
- Domains: Change, Skill, Trickery
- Channel Divinity Feats: Power of Aumanator, Moradin's Resolve, Progress of Erathis, Traveler's Gift, Fleetness of Mielikki
Avengers of Aldinmure
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Clerics of Aldinmure
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Invokers of Aldinmure
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Paladins of Aldinmure
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Runepriests of Aldinmure
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- Portfolio: XXX
- Depiction: XXX
- Symbols: XXX
- Origins: XXX
The Ancient Crossroads
The divine realm of Aldinmure is a massive divine city, built around the Palace of the Four, a palace built over the corners where four roads meet. These roads travel to other planes - one to the Empyrean Court, another to the Talion Court, a third to some place in the Shadowfell, and the fourth to a distant reach of the Feywild. The angelic messengers of Aldinmure fill the skies overhead, and the planar peoples of the city - both the still-living and the shining souls of those who embraced Aldinmure's philosophy of mutability, mercantilism and movement beyond limitations - fill its many markets and byways.
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