D&D Next Spellbooks

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Revision as of 23:35, 4 January 2014 by Oakthorne (talk | contribs) (New page: ==Basic Information== * A starting spellbook costs 75 gp and has 100 pages. ** Any decorations, gilting or other adornments it might have are above and beyond this basic price. Some examp...)
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Basic Information

  • A starting spellbook costs 75 gp and has 100 pages.
    • Any decorations, gilting or other adornments it might have are above and beyond this basic price. Some examples are giant snake hide cover (25 gp) or dragonhide cover (150 gp), gilt pages (1gp for silver, 10 gp for gold) and any assortment of gemstones.
  • A traveling spellbook costs 100 gp and has 100 pages, although each page holds less due to its reduced size, of course.
    • When rolling to see how many pages a newly researched spell takes up in a traveling spellbook, simply increase the page count by half-again (round up). So, a spell that would take up 6 pages in a standard spellbook would take up 9 in a traveling spellbook.

Learning New Spells

A mage gains access to new spells in one of two ways: he either researches them or he

Researching Spells

  • As mages advance through their levels, they are assumed to constantly be researching, studying, experimenting and discovering or awakening new magical techniques and understandings. These form a body of ongoing "research".
  • At each level, a mage may add 2 new spells to his spellbook.
    • These spells must come from the list of common spells, or from spells whose formulae the wizard has had a chance to read but not copy.
    • It costs 25gp per spell level to