Dock Ward of Waterdeep
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Contents
Residences
Private Homes
- None
Businesses
- Arnagus Shipwrights: Shop (Ships) The longest-existing company of shipwrights in Waterdeep.
- Aurora's Slut Street Sop: xxx
- The Fishscale Smithy: Shop (Blacksmith)
- Horizon's Sails: Shop (Maps, Charts & Logbooks)
- House of Pride Perfumes: Shop (Perfume) (4c). A veritable glass jungle of bottles filled with exotic perfumes and other scents.
- The Old Xoblob Shop: Shop (Adventuring Curios) (4c). A curio shop famous in the city for battle trophies from places far and near (especially Undermountain). Currently owned by a deep gnome who calls himself Xoblob, though the name certainly predates him.
- Ralagut's Wheelhouse: Shop (Shipboard Goods)
- Serpentil Books & Folios: Shop (Books) (4c). An exclusive and expensive shop that traffics in all manner of maps, charts and books, though not magical tomes for sale unless you've one to trade.
- The Smokehouse: Smokehouse. Used by both the Fishmongers' and Butchers' guilds, this rare one-story brick smokehouse almost always smells of curing meats or fish.
- Whistling Blades: Shop (Blades). A shop that specializes in daggers, blades and knives.
Warehouses
- Dawnharbor Storage: Rental Warehouse
- El Erat Imports: Warehouse (Imports)
- Fellowship Storage: Warehouse (Fishmongers Fellowship)
- Gullcry Warehouse: Warehouse
- House of Tarmagus: Warehouse
- Kavingarde Warehouse: Warehouse
Nightlife
Inns
Taverns
Festhalls
Temples
- Starry Cradles Orphanage: A Selûnite-sponsored orphanage.
- Wavehall of Valkur: Temple to Valkur
City Buildings
- Cookhouse Hall: City Guard Mess Hall
Guildhalls
- The Butchers Guildhall: Guild of Butchers. A recently renovated timber-frame two-story guild house with an available cold cellar for the guild members' overstock.
- League Hall: League of Skinners & Tanners. A large tannery with an upper-level tavern for the business of the League.
- Mariners Hall: Master Mariners' Guild. A lavish two-story wattle-and-daub building just off the Way of the Dragon that puts up many a visiting ship's captain during and after guild business.
- Watermans Hall: Guild of Watermen. A boat- and warehouse that serves as their headquarters, the boathouse for their skiffs and ferries, and storage for any all flotsam and jetsam found while keeping the harbor clear.
- Seaswealth Hall: Fishmongers' Fellowship
- Full Sails Tavern: Most Diligent League of Sailmakers & Cordwainers
- Coopers Rest: Coopers' Guild
- Shippers Hall: Fellowship of Salters, Packers & Joiners
- Muleskull Tavern: Dungsweepers' Guild
- Shipwrights House: Order of Master Shipwrights
- The Metal House of Wonders: Splendid Order of Armorers, Locksmiths & Finesmiths. This guild hall is quite distinctive, with its metal roof.
- Jester's Clubhouse: Jesters' Guild
- The Pavilion of Paving Stones: Loyal Order of Street Laborers