New York Mortals

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Kelly Tucker

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Kelly went to school with Ryan and the rest of the students from the Vernal Sanctuary. Originally a very rebellious adolescent, she has turned into a vivacious young woman. She has always had an interest in witchcraft, an interest which continues into these days. She is currently enrolled in college, with major in Business.

Though she and Ryan dated for a while, they ended up being just friends for a while, a time in which she was sure that she simply couldn't compete with the Two Loves of Ryan's life. Reencountering Barbie seems to have done something in him, and he proposed to her during the Epulae Viscus.

She is now excitedly preparing for a Beltane wedding, scheduled for 2007.

  • Virtue: Faith; Vice: Envy; Concept: Co-Ed Witch
  • Attributes
    • Mental: Intelligence 2, Wits 3, Resolve 2
    • Physical: Strength 2, Dexterity 2, Stamina 2
    • Social: Presence 3, Manipulation 3, Composure 2
  • Abilities
    • Mental: Academics 2, Computer 2, Crafts 2, Occult 3 (Witchcraft), Politics 1, Science 1
    • Physical: Athletics 2, Drive 2 (Motorcycle)
    • Social: Animal Ken 1, Empathy 2, Expression 3, Persuasion 3, Streetwise 1, Subterfuge 2 (Getting Out of Trouble)
  • Merits
    • Mental: Magical Tradition (Witchcraft), Meditative Mind (•), Sleepwalker (••••)
    • Physical: None
    • Social: Contacts (University), Resources (••), Striking Looks (••);
  • Health 7, Willpower 4, Morality 7
  • Size 5, Speed 9, Defense 2, Initiative 4

Liz Edwards

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Justin's sister is rambunctious and head-strong, but she is also a sweet girl. She is somewhat terrified of the turn that Justin's life has taken, but is also very, very fascinated. Her life has been fast, dangerous and exciting since she moved to New York City, and while she's grown to love it, there is lots of pain here, too. Corbin's death was particularly hard on her, paired as it was with the fact that he was turned into a creature that tried to kill her. She's become more reclusive since accepting Valdus' offer of work.

  • Virtue: Justice; Vice: Sloth; Concept: Small-Town Girl in the Big City
  • Attributes
    • Mental: Intelligence 3, Wits 2, Resolve 3
    • Physical: Strength 2, Dexterity 3, Stamina 2
    • Social: Presence 2, Manipulation 2, Composure 2
  • Abilities
    • Mental: Academics 3, Computer 2, Crafts 3 (Household), Medicine 1 (Long Term Wound Care), Occult 1, Science 3
    • Physical: Athletics 1, Brawl 1, Drive 2 (Motorcycle), Survival 1, Weaponry 1
    • Social: Empathy 3, Intimidation 2 (Loud Volumes), Socialize 1, Streetwise 2
  • Merits
    • Mental: Sleepwalker (••••)
    • Physical: Fighting Finesse, Fighting Style: Boxing (•)
    • Social: Resources (••)
  • Health 7, Willpower 5, Morality 7
  • Size 5, Speed 10, Defense 2, Initiative 5

Danielle Grant

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Recently divorced from a suffocating marriage to a high society Boston businessman, Danielle is finally free. She has her teenaged daughter living with her, and she finally has her dream-home: a flat in Manhattan, where she can pursue a career in art that she's always wanted. In her eyes, she has gone through a starving artist phase, as so many have – though where other artists are starved for money, she was starved for expression.

Following the events of the Epulae Viscus, however, she has retreated from Manhattan to Fire Island, and maintains a small house by the water there, where she has set up her studio and now paints.

  • Virtue: Fortitude; Vice: Pride; Concept: The Would-Be Artist
  • Attributes
    • Mental: Intelligence 2, Wits 3, Resolve 2
    • Physical: Strength 1, Dexterity 3, Stamina 2
    • Social: Presence 3, Manipulation 3, Composure 2
  • Abilities
    • Mental: Academics 3, Computer 1, Investigation 1, Politics 3
    • Physical: Athletics 1, Drive 3
    • Social: Animal Ken X, Empathy X, Expression 1 (Painting), Intimidation 2 (Icy Glare), Persuasion 3, Socialize 4 (Ruling the Roost), Subterfuge 2
  • Merits
    • Mental: None
    • Physical: None
    • Social: Allies [High Society] (•••), Contacts (Financial World, New York Art Scene), Resources (••••)
  • Health 7, Willpower 4, Morality 6
  • Size 5, Speed 9, Defense 3, Initiative 5
  • Flaws: Addiction (Prescription Tranquilizers), Nightmares