The Scythian
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Origin: Last Paragon of the Scythians
- Power Level: 8 (120 PP: Abilities 68 • Defenses 4 • Skills 11 • Advantages 7 • Powers 30)
Traits
- Abilities (68 pts): Strength 8, Stamina 6, Agility 6, Dexterity 6, Fighting 7, Intellect 0, Awareness 1, Presence 0
- Defenses (4 pts): Dodge 10 (6+4), Fortitude 6 (6+0), Parry 7 (7+0), Toughness 11 (6+5), Will 1 (1+0)
- Skills (11 pts): Acrobatics +1, Athletics +3, Close Combat (Unarmed) +5, Intimidation +3, Perception +3, Ranged Combat (Bow) +5, Stealth +1, Vehicles (Motorcycle) +1
- Advantages (7 pts):
- Combat: Improved Initiative, Quick Draw
- Fortune: --
- General: Assessment, Equipment (2), Interpose
- Skill: Attractive
Powers
The Last Paragons are called so for the three-fold perfection they achieve: they are paragons in mind, body and battle. (30 pts)
- A Paragon in Mind (10 pts): Last Paragons are singularly well equipped to survive as the last members of their people. Their minds sharpen to nearly inhuman levels, providing understanding of languages, increased senses and the like.
- Comprehend Languages (2 ranks; 2 per rank): Able to understand and speak any language.
- Senses (6 ranks; 1 per rank): Danger sense (1), darkvision (2), distance sense (1), extended visual (1/rank), tracking (1)
- A Paragon in Body (10 pts): The body of a Last Paragon is sacrosanct, immune to aging, disease and poisons, capable of great feats of leaping, and regenerating from devastating wounds.
- Immunity (3 ranks; 1 per rank): Immune to aging, disease, poison
- Leaping (4 ranks; 1 per 2 ranks): Leaping • Athletics Check Required (DC 10)
- Regeneration (5 ranks; 1 per rank): Regeneration
- A Paragon in Battle (10 pts): Last Paragons are capable of incredible feats of battle, as well.
- Damage (5 ranks; 1 per rank): Physical Strikes • Strength-based
- Protection (5 ranks; 1 per rank):' Physical Toughness
Equipment
- Sword: Damage Str+3 (slashing), Crit 19-20, 4pts
- Bow: Ranged Damage Str+3 (piercing), Crit 20, 6 pts