The Scythian
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- Power Level: 8 (120 PP: Abilities 82 • Defenses 0 • Skills 6 • Advantages 5 • Powers 27)
Traits
- Abilities (82 pts): Strength 8, Stamina 8, Agility 8, Dexterity 8, Fighting 8, Intellect 0, Awareness 1, Presence 0
- Defenses (0 pts): Dodge 8 (8+0), Fortitude 8 (8+0), Parry 8 (8+0), Toughness 8 (8+0), Will 1 (1+0)
- Skills (6 pts): Acrobatics +1, Athletics +3, Intimidation +3, Perception +3, Stealth +1, Vehicles (Motorcycle) +1
- Advantages (5 pts):
- Combat: Improved Initiative, Quick Draw
- Fortune: --
- General: Assessment, Interpose
- Skill: Attractive
Powers
27 pts
The Last Paragons are called so for the dual perfection they achieve: they are paragons in mind and body, finely tuned instruments of battle.
- A Paragon in Mind (10 pts): Last Paragons are singularly well equipped to survive as the last members of their people. Their minds sharpen to nearly inhuman levels, providing understanding of languages, increased senses and the like.
- Comprehend Languages (2 ranks; 2 per rank): Able to understand and speak any language.
- Senses (6 ranks; 1 per rank): Danger sense (1), darkvision (2), distance sense (1), extended visual (1/rank), tracking (1)
- A Paragon in Body (11 pts): The body of a Last Paragon is sacrosanct, immune to aging, disease and poisons, capable of great feats of leaping, and regenerating from devastating wounds.
- Immunity (3 ranks; 1 per rank): Immune to aging, disease, poison
- Leaping (6 ranks; 1 per 2 ranks): Leaping • Athletics Check Required (DC 10 for 1 rank of use, +1DC per rank beyond)
- Regeneration (5 ranks; 1 per rank): Regeneration
- Hunter's Bow (6 pts):
- Ranged Damage (8 ranks; 1 per 2 ranks, +2 pt flat): Applied to Strength damage • Extended Range (x2), Increase Range (Ranged: 800/1600/3200 ft), Multiattack, Precise • Removable (Easy)