Griffin's Spells

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Revision as of 02:34, 19 May 2014 by UnlikelyRedcap (talk | contribs) (New page: ==Cantrips== * '''''Light:''''' evocation; 1 action, touch, lasts 1 hr. Object emits light of any color in 20 ft radius & dim light for another 20 ft. * '''''Mending:''''' transmutation; 1...)
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Cantrips

  • Light: evocation; 1 action, touch, lasts 1 hr. Object emits light of any color in 20 ft radius & dim light for another 20 ft.
  • Mending: transmutation; 1 min, touch, instantaneous. Mend one break or tear on an object no larger than 5 cubic ft. Multiple breaks can be repaired with multiple uses of spell
  • Message: transmutation; 1 action, 100 ft, lasts 1 rnd. Whisper message to creature within range. Creature hears message & can then reply. Can cast spell through solid objects provided you are familiar with creature beyond the barrier. Magical silence, 1 ft stone, 1 in common metal, thin sheet of lead, or 3 ft wood blocks spell. Spell does not have to follow straight line and can travel around corners, through gaps, and other openings freely.
  • Prestidigitation: transmutation; 1 action, 10 ft, lasts 1 hr. If you cast spell multiple times, up to three of its non-­instantaneous effects can be active at a time. Create an instantaneous sensory effect that is harmless, such as a shower of sparks; light or snuff out candle, torch, or small campfire; clean or soil item no larger than 1 cubic ft; chill, warm, or flavor up to 1 lb of nonliving material; make a color, small mark, or symbol appear on object or surface; produce small, nonmagical trinket or illusory image that lasts until end of your next turn; make small handheld item invisible until end of your next turn.
  • Read Magic: divination; 1 action; 10 ft; 10 min.

1st Lvl

  • Comprehend Languages: divination; 1 action (or ritual), self, 1 hr. You understand the literal meaning of spoken language and written language, provided you're touching the surface on which the words are written. Takes about 1 min to read one pg of text.
  • Detect Magic: divination; 1 action (or ritual), self, up to 10 min. Sense presence of magic within 25 ft. If you sense magic, you can use your action to see a faint aura around any visible creature or object that bears magic and learn its school of magic, if any. Spell can penetrate most barriers, but is blocked by 1 ft stone, 1 in common metal, thin sheet of lead, or 3 ft wood/dirt.
  • Mage Armor: abjuration; 1 action, touch, 8 hrs. Target’s base AC becomes 13 + its Dexterity modifier.
  • Magic Missile: evocation; 1 action, 100 ft, instant. Create three magical darts. Each dart hits a creature of your choice within range and deals 1d4 + 1 force damage. Use spell slot of 2nd level or higher, spell creates one more dart for each level above 1st.
  • Thunderwave: evocation; 1 action, 15 ft, instant. Each creature in 15-­ft cube originating from you makes Con save. On failed save, creature takes 2d8 thunder damage and is pushed 10 ft away. On successful one, it takes half damage and is not pushed. Unsecured objects within area are pushed 10 ft away, and spell emits thunderous boom audible within 300 ft of you. Use spell slot of 2nd level or higher, damage increases by 1d8.