Equipment

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Melee

Lightsaber

  • Ability:
  • Training:
  • Damage:
  • Qualities:

Electrostaves

Ability: Training: Damage: Qualities:

Force Pike

Ability: Training: Damage: Qualities:

Vibro Sword

Ability: Training: Damage: Qualities:

Vibro Knife

Ability: Training: Damage: Qualities:

Blasters

Sporting Blaster

Blaster

Heavy Blaster

Blaster Carbine

Blaster Rifle

Ion Gun

Blaster Repeater

Blaster Cannon

Disruptor

Archaric Weapons

Slug Thrower

Musket

Scatter Gun

New Weapons and Armor Qualities

Energy

Energy based weapons dominate combat in the Galaxy, and thus are assumed to be the standard. Therefore this Quality, in and of itself, provides no mechanical benefits, but interactions with many other rules in the game are determined by the presence of this Qualty. There is, however, a downside to these weapons. Whenever you Critically Fail when using these weapons, the power supply has become depleted and must be changed. This requires a Reload (Lesser) Action.

Stun

Some Weapons can be set to Stun. A weapon set to stin resolves any Attack Test at -1D. Any Damage inflicted however cannot be reduced using INjuries or Wounds, and the the Consequence of the encounter cannot be the characters Death.

Ion

Ion weapons were designed to knock out technological devices and Droids. When attacking Droids or other forms of technology, in addition to the weapons Damage, you inflict a -1D to all tests for each Degree of Success you score. If these Penalties exceed the devices Endurance rating it is defeated.

Resilient

Close Range

Long Range

Peircing

Shielded

Disruptive