Varina FAD

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Race: Human
Career: Mystic
Specializations: Makashi Duelist | Shii-Cho Knight
Morality: 50
Emotional Strength: Bravery
Emotional Weakness: Anger

Characteristics

  • Brawn: 3
  • Agility: 3
  • Intellect: 2
  • Cunning: 2
  • Willpower: 3
  • Presence: 4
  • Force Rating: 1

Skills

  • Career Skills
    • Coercion (Pr) - 1
    • Cool (Pr) - 2
    • Coordination (Agi) - 2
    • Perception (Cun) - 2
    • Vigilance (Wil) - 2
    • Lightsaber (Pr) - 4
  • Non Career Skills
    • Astrogation (Int) - 1
    • Discipline (Wil) - 2
    • Pilot (Space) (Agi) - 1


Talents

  • Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed.
  • Parry (Rank 4) - You may suffer 3 Strain to reduce Wound Damage from an Engaged Opponent by 6!
  • Intense Presence - You may spend a Destiny Point to immediately recover Strain = Presence.
  • Dedication - Increase (Presence) by 1.
  • Duelist Training - You gain an additional Bonus Die when fighting a single opponent.
  • Feint (Rank 1) - You may spend a Triumph or Three Advantages on a MISSED Melee/Lightsaber Attack to upgrade the opponents Difficulty by 1.
  • Defensive Training (Rank 1) - When fighting an Engaged Opponent, your weapons gain the Defensive 1 Trait.
  • Second Wind (Rank 1) - Once per Combat you may take an Incidental Action to regain 1 Strain.
  • Quick Draw - You may draw or holster a weapon or other item as an Incidental Action.

Force Talents

  • Makashi Technique - You may now use Presence instead of Brawn for the Lightsaber Skill
  • Makashi Flourish - Once per Combat, you may take a Flourish Action against 1 Engaged Opponent. Check Lightsaber (Pr) (Average), Each Success deal 1 Strain Damage and you recover 1 Strain.
  • Makashi Finish - You may take the Makashi Finish Attack Action against 1 Engaged Enemy. Check Combined Force + Lightsaber. You may Spend Force Results to increase Critical Injury Rolls by 10.
  • Juyo Dervish - You may now activate the Juyo Dervish Ability Once per Game. Spend 2 Destiny Points. For the Next 3 Combat Rounds, you may make a Free Incidental Combined Force + Lightsaber Attack. Each Round you choose to make such an Attack, you suffer 1 Conflict. This effect lasts for 3 Rounds.

Force Powers

  • Enhance
    • When making an Athletics Check, you may now make a Combined Force Power (Athletics) Check. Each Force Result may be used to gain a Success or Advantage.
    • Control (Resilience) - You may now apply the above effect to Resilience Checks.
  • Sense:
    • Make a Force Power Test. You may spend 1 Force Result to automatically detect all living things within Short Range. You may spend 1 Force Result to detect the current emotional state of one target.
  • Move:
    • Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range.

Combat

  • Soak 5
  • Armor Armored Robes - Soak 2, Defense 1
  • Ranged Defense 1
  • Melee Defense 2
  • Wound Threshold 13
  • Strain Threshold 13
  • Weapons
    • Dueling Saber - Damage 6 | Critical 2 | Breach 1, Sunder
      • Ilum Crystal
      • Curved Hilt - Gain 1 Free Advantage when fighting against a single opponent.
  • Equipment
    • Cybernetic Arm - +1 Brawn

XP

  • Earned: 490
    • Racial: 110
    • Bonus: 10
    • Knight Level Campaign: 150
    • Previous Games: 220
  • Spent: 490
    • Characteristics: 90
    • Skills 115
    • Talents 250
    • Force Powers 35