Starship Modifications
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Revision as of 16:47, 30 August 2015 by Jackofhearts1216 (talk | contribs) (New page: '''Astromech Droid Socket'''<br> Cost: 3000 | Rarity 5 | HP 2 * Allows your ship to link to an Astromech Droid * Modifications ** 1 Auto-ejection System Mod <br> '''Grav Mine Launcher'''<...)
Astromech Droid Socket
Cost: 3000 | Rarity 5 | HP 2
- Allows your ship to link to an Astromech Droid
- Modifications
- 1 Auto-ejection System Mod
Grav Mine Launcher
Cost: 3500 | Rarity 6 | HP 1
- Allows you to launch Gravity Mines. A Mine attaches to the first Ship or Vehicle that moves into Close Range of the Mine. Pilot(Planetary) Vehicals reduce their Speed by 1 for each Mine attached to them. Pilot(Space) Ships reduce their Speed for every 2. The Mines can be removed with an Average Mechanics Check.
- Modifications
- Extend the range the Mine can be deployed to Short Range
Hardened Circuits
Cost: 4500 | Rarity 5 | HP 2
- Increase the System Strain of your vehicle by 2.
- Modifications
- +1 to System Strain (2 Available)
Hull/Keel Reinforcement
Cost: 2500 | Rarity 4 | HP 2
- Increase the Hull Trauma Threshold of your Ship by 2
- Modifications
- +1 Hull Trauma (2 Available)
Physical Countermeasures (Makes you harder to Hit)
Cost: 2200 | Rarity 4 | HP 1
- Add a Setback Die to all attacks made against you with the Guided Quality. Narrator may spend Triumph or 2 Advantage to cause the Countermeasures to run out of ammo.
- Modifications
- Add an Additional Setback die to attacks made with weapons using with the Guided Quality (1 Available)
- Upgrade the Difficulty of attacks made USING the Guided Quality.
Ram Attachment
Cost: 6500 | Rarity 3 | HP 2
- Treat the Ship as having a Defense 2 higher when it instigates a Collision.
- Modifications
- +1 Defense on Collision (2 Available)
Slave Circuits
Cost: 10000 | Rarity 2 | HP 1
- allows the ship to be activated to readiness or shutdown and locked by remote control.
- Modifications
- Allows Ships to move to the Characters Location (1 Available)
- Allows the Ship to use its Weapons on remove (1 Available)