Anzo
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Anzo
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Species: Human • Career: Soldier • Specializations: Medic Motivation: Wanderlust • Obligations: Deserter: 10 Credits: 50 |
Characteristics
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Brawn | 2 | Agility | 3 | Intellect | 3 |
Cunning | 2 | Willpower | 2 | Presence | 2 |
Skills
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Talents
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xxx: Talents Go Here |
The Force
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Force Rating: - |
Force Powers: None |
Combat
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Soak: 2 • Armor: Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 12 • Strain Threshold: 12 |
Weapons
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Experience Points
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Earned: 190 (Racial 110 • Current Game 80) |
Spent Experience
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190 (Remaining 0) |
Background
Talents
- Surgeon - When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
- Bacta Speicalist - Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care.
- Stimpack Specialist - Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
- Stim Application - When performing the Stim Application action, you may make a Average (2) Medicine Check to increase an ally's Characterist by 1 but suffers 4 Strain.
- Improved Stim Application - Increase the Difficulty of Stim Application by 1 but reduce Strain inflicted to 1.
- Master Doctor - Once per Round, you may suffer 2 Strain to decrease Medicine Difficulties by 1.
- It's not that bad - Once per encounter, you may take an out of turn Medicine Action - Difficulty Hard (3) to prevent an ally from suffering 1 Critical Injury.
Weapons & Gear
Encumbrance: ? Money: 725
- Blaster Rifle (Dam 9, Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points)
- Heavy Clothing - (Def 0, Soak 1, Encum 1/0)
- Medpack
- Stimpack x6
- Backpack - +4 Encumbrance Capacity
- Commlink (Handheld)
Experience Expenditures
- Master Doctor (15xp)
- Improved Stim App (20xp)
- It's Not the Bad (25xp)
- Ranged (Heavy) -> 2 (10xp)
- Vigilence -> 2 (10xp)