Blackcoats
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Contents
Territory
- The Blackcoats claim the Old Temple neighborhood in the Castle Ward, bleeding over into the western Dock Ward a little.
Badges
- True to their name, the Blackcoats all wear long black coats, and some of them wear black headwear of some kind as well.
Signs
- The Blackcoats use coal to "chalk" a black smudge line above the door of a shop under their protection.
- The Blackcoats use a charcoaled black fist on a back door to threaten the occupants of a building to leave them alone or to pay up.
Activities
Main
- Their main jobs are protection rackets and muggings. They send a pair of thugs around businesses once a tenday to collect protection fees.
Sideline
- Unknown
Groupings
Enemies
The Fire Kings, the Six Hands
- Fire Kings: They hate the Fire Kings. Their territory used to include the areas that are now contested between them and the Fire Kings. They lost their founding boss, Deema Blackout, to the alchemical fires of the Fire Kings, and lots of them have the burn scars to prove they were there.
- Six Hands: Their conflict with the Six Hands is because they're trying to spread into the docks further. They want to set up protection rackets for the docks - charging ship captains a "protection fee" to make sure nothing happens to the ships while they're tied up. The Six Hands oppose them.
Allies
- None Known
Treaties
- None Known
Hierarchy
- Since the death of Deema Blackcoat, no one is sure who runs the Blackcoats any more.
- Most people figure her two main lieutenants now run things: the female half-orc brawler named Balcmuzg and the contract killer Fenther Dundil.