D&D5e Mentor Training
Most adventurers learn their skills by trial and error, applying them in dangerous situations, honing them against real foes, and trading techniques and tips in a tavern with other adventurers afterwards.
But there is a benefit to training at the hands of a genuine master of one's class - the skilled fighting veteran, the high priest, the archmage, the master of thieves. After at least one week of training with such an individual during Downtime, you may make a d100 check against the following Mentor Training chart. Add a +1 to the roll for each day beyond one week that you spend in training. Such training typically costs 2 - 5gp per day, or the mentor may require other tasks of you instead.
This kind of training may also be made available to you as a perk to membership in a Faction of some kind.
Mentor Training
d100 | Result |
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x or lower | xxx. xxx |
xxx | xxx. xxx |
xxx | xxx. xxx |
xxx | xxx. xxx |
xxx | xxx. xxx |
xxx | xxx. xxx |
xxx | xxx. xxx |
xxx | xxx. xxx |
xxx | xxx. xxx |