Enlil-Bani
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Jump to navigationJump to searchEnlil-Bani
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Race: Ocaithe, Class: Monk (TYPE) Background: Entertainer(Gladiator), Alignment: Chaotic Good Patron Deity: DEITY Factions: FACTIONS |
Ability Scores
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Strength 15 (+2), Dexterity 19 (+4), Constitution 13 (+1); Intelligence 11 (+0), Wisdom 15 (+2), Charisma 13 (+1) |
Proficiencies
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Bonus: +2 Saving Throws: Str & Dex Skills: Acrobatics, Athletics, Perception, Stealth Tools: Sytar( string instrument), leather craft tools. Languages: Common, OTHER LANG Armor: ARMOR PROF Weapons: Simple & short swords |
Traits
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TRAITS |
Feats
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FEATS |
Combat
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Attacks: • Martial Arts: +6, 1d4+4, TRAITS Armor Class: 16, Initiative: +4, Speed: 35 ft Hit Points: 9, Hit Dice: 1d8 |
Social
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Personality Traits: PERSONALITY Ideals: Creatures came out of the dream with a skill for the world to learn, and so I will. Bonds: My sytar, Balam, Flaws: FLAWS |
The creatures of this world awoke knowing how to protect themselves and their pack, I will learn their secrets. -Enlil-Bani
Traits
Racial Traits
- Fleet Footed: Speed 35
- Predator's Senses: You have darkvision allowing you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you have proficiency in the Perception skill.
- Born Hunter: Proficiency in short bow and long bow
- Camouflage: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Class Traits
- Martial Arts:
- • You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon.
- • You can use Dexterity instead of Strength for the Attack and Damage Rolls of your unarmed strikes and monk Weapons.
- • When you use the Attack action with an unarmed strike or a monk weapon on Your Turn, you can make one unarmed strike as a Bonus Action. For example, if you take the Attack action and Attack with a Quarterstaff, you can also make an unarmed strike as a Bonus Action, assuming you haven't already taken a Bonus Action this turn
- '"Unarmored defense "'(10+dex bonus+ wis bonus)
Beginning at 1st level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
Specialty Traits
x
Background Traits
By popular demand
Feats
x
Resources
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x