Delzin

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Delzin
Race: Gael, Class: Sorcerer (Wild Magic) 1st
Background: Charlatan, Alignment: Chaotic Good
Patron Deity:
Factions: None
Ability Scores
Strength 7 (-2), Dexterity 16 (+3), Constitution 16 (+3);
Intelligence 15 (+2), Wisdom 8 (-1), Charisma 19 (+4)
Proficiencies
Bonus: +2
Saving Throws: Constitution & Charisma
Skills: Persuasion, Deception, Sleight of Hand, Arcana, Religion
Tools: Disguise Kit, Forgery Kit
Languages: Common,
Armor: None
Weapons: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows
Traits
Darkvision 60', Camouflage • Rustic Hospitality • Druidic, Spellcasting
Feats
None
Combat
Attacks:Longbow: +5, 1d8+3, Range 150/600, heavy, two-handed
Scimitar: +5, 1d6+3, Finesse, light
Armor Class: 13(none), Initiative: +3, Speed: 30 ft
Hit Points: 9, Hit Dice: 1d6
Social
Personality Traits:
Ideals:
Bonds:

Flaws:

Traits

Racial Traits

  • Fleet Footed: Speed 35
  • Predator's Senses: You have darkvision allowing you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you have proficiency in the Perception skill.
  • Born Hunter: Proficiency in short bow and long bow
  • Camouflage: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Class Traits

  • Spellcasting: DC 13, +5 • 2 Cantrips • Spells/Day: 2
  • Spells Prepared: 4
    • Cantrips: x
    • First Level: x, x, x, x
  • Druidic: Speak druidic language
  • Spellcasting Focus: Able to use spellcasting foci.

Specialization Traits

None

Background Traits

  • Rustic Hospitality:

Feats

x

Resources

Magic Items

x

Worn/Carried Possessions

x