Rona Bellavina
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Revision as of 18:59, 14 August 2017 by King00nayr (talk | contribs)
Rona Bellavina
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Race: Rhy-wolf, Class: Expert 3 Background: N/A, Social Class: N/A Calling: The Hanged Man (Inner peace) Destiny: Queen of Chalices (Devoted) Fate: Eight of Chalices (Stubborn) Conviction: 4 • Corruption: 0 |
Abilities
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Accuracy |
X | 3
|
Focuses: Bite | ||
Communication |
X | -1
|
Focuses: | ||
Constitution |
3
| |
Focuses: | ||
Dexterity |
X | 3
|
Focuses: Stealth | ||
Fighting |
2
| |
Focuses: | ||
Intelligence |
2
| |
Focuses: | ||
Perception |
X | 3
|
Focuses: Smelling | ||
Strength |
4
| |
Focuses: | ||
Willpower |
1
| |
Focuses: |
Combat Traits
| ||||
Health | Speed | Defense | Armor | Penalty |
45 | 12 | None | 0 | |
Move: 12 • Charge: 6 • Run: 24 |
Attacks
| ||||
Attack | Roll | Damage | Range | Other |
Bite | Accuracy+2 | 1d6+7 | Melee | |
Brawling | Accuracy+2 | 1d3+4 | Melee | |
Handy object | Accuracy+2 | 1d6+4 | Melee | |
{{{Attack4}}} | {{{Roll4}}} | {{{Damage4}}} | {{{Range4}}} | {{{Other4}}} |
Class Powers
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Bite Weapons Group • Nightvision |
Talents
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Psychic (N), Scouting (N), Tooth and Claw (J) |
Specializations
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None |
Arcana
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Psychic: Psychic Contact, Psychic Shield, Second Sight |
Possessions
|
4 baby fangs on a necklace. One from each of her pups |
Companions
|
{{{Companions}}} |
Gryphon Peak
History
Rona was being raised as the patriarch of her pack when she started becoming awakened. She tried to hide it but it was soon discovered. Emotional distance, fear, and mistrust grew between her and her pack mates until she was forced to leave for the sake of her people. The loss of her pack hit her harder than she realized and has hardened her heart because of it.
Goals
- Long term: Find a way to help her former pack, gain their respect, or find closure.
Racial & Adept Class Powers
- Nightvision
- Weapons Groups: Bite, Brawling
- Pinpoint Attack: Once per round, you can add 1d6 damage to a successful attack if your Dexterity is greater than that of the target of the attack
- Expert's Armor: You are at home in Light Armor and considered trained in is use with out the need of the Armor Training talent
- Stunt Bonus: You can perform the Pierce Armor or Taunt combat stunts for 1 SP instead of the usual 2
Talents
- Psychic: Novice
- Scouting: Novice
- Tooth and Claw: Journeyman
Specializations
None (Future Assassin)
Arcana
- Psychic Contact
- Psychic Shield
- Second Sight
Possessions
- 4 baby fangs on a necklace. One from each of her pups
Relationships
Advancement
2nd Level
- Increased Accuracy from 2 to 3.
- Gained Stunt Bonus (Pierce Armor or Taunt combat stunts for 1 SP instead of the usual 2)
- Gained focus
3rd Level
- Increased Strength from 3 to 4.
- Upgraded Tooth and Claw talent from Novice to Journeyman
- Gained focus