SW Security

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Sources: AoRCore (Age of Rebellion Core Rulebook) • DA (Desperate Allies) • EoECore (Edge of Empire Core Rulebook) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FTL (Friends Like These) • SM (Special Modifications)

Item Effects Cost & Rarity Enc Sourcebook
BioTech "Bag & Tag" Forensics Investigation Kit Kit that provides tools for forensic investigations, with medical instruments, collection containers, swabs, magnifiers, scanners, multi-spectrum light emitters, marking tools, and a variety of solvents, adhesives, and specialty chemicals. Add Success-result.png to all checks to spot and gather evidence. 450cr/4 4 FH47
Com Jammer Jammer that prevents transmission of com signals. Cutting through jamming requires a Computers (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) at Medium or shorter range, reducing Difficulty by 1 per range band beyond. 400cr/3 4 AoRCore187, EoECore182
Concealed Recorder Concealable device for recording audio or audio and video. Concealed Setback-die.pngSetback-die.png 175cr/5 0 DA51
Com Scrambler Encrypts com signals, inflicting Setback-die.pngSetback-die.png to attempts to decipher or decrypt such signals. 1000cr/3 4 AoRCore187, EoECore182
Data Dead Drop Hidden compartment built into something else where datachips or other encoded messages can be dropped, requiring a Perception (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) to find. 150cr/7R 0 DA51
Electronic Lock Breaker Set of specialized slicing gear used to decode and scramble electronic locking systems. Simply opens many types of locks, but truly difficult ones may still require Computers test. 1000cr/5R 1 AoRCore187, EoECore182, FaDCore183
Explosive Implant Injected device that allows tracking and triggering of an explosive from a handheld device (which can locate the implanted target with a no Difficulty Computers test). With the activation of a button, the implant can explode, killing the victim. Requires a Medicine or Mechanics (Challenge-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) to remove the implant; Threat-result.png alerts the device-holder, and Despair-result.png triggers the explosive. 200cr/8R 0 FTL60
Forgery Tools Set of tools used to create false credentials, allowing use of the Skulduggery skill to accomplish such crafting. 650cr/8R 2 DA51
Lockpicking Tools Set of tools that allows the passage of locks both electronic and mechanical. 50cr/8R 1 FC49
Magna-Lock Safe Safe that holds up to 10 Encumbrance of objects or materials, and seals magnetically. Requires a Skulduggery (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) test to open. 1000cr/5 12 FC49
Poisoner's Ring Piece of jewelry or other accessory that holds a secret compartment to administer a single dose of poison with a Skulduggery test opposed by viewers' Vigilance to do so secretly. 500cr/7R 0 DA51
Shift Coffer Cube that can hold up to 5 Encumbrance of objects or materials. When placed into niches made for them, they disappear, becoming part of the wall. Requires a Perception (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) to spot at all, and bear complex locks requiring a Skulduggery (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) to open. 2500cr/7 5 FC49
Sleight Box Container with a secret compartment capable of holding half item's Encumbrance worth of secreted goods. A Perception (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) is required to find the hidden compartments. 400cr/6R 2 to 20 DA51
Sound Dampener Small device that uses sound waves to cancel noise within a certain area; it can be set up to entirely muffle noise, or to simply provide a privacy screen for sound that occurs within it (like a conversation). It cannot cancel out blasterfire, but it can render footsteps inaudible. Add Setback-die.pngSetback-die.png to attempts to hear what is going on within the area. 600cr/7 2 DA51
Disguises & Stealth
Advanced Flesh Camouflage Kit Small kit that generates false skin and hair, as well as dyes for hair, skin, and even eyes. May mimic traits of individuals whose genetic material is fed into the kit; mimicry is sufficient to fool bioscanners. Disguises require Perception (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) to detect. 2500cr/7R 2 AoRCore187, EoECore186
Disguise Kit Set of makeup and other cosmetic methods of changing appearance, granting the ability to make Deception checks to pretend to be someone else. 100cr/4 2 AoRCore187, EoECore182, FaDCore183
False Credentials Credentials that establish identity not belonging to the bearer. They pass most cursory examinations, but a careful study requires a Perception (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png, reduced by 1 for scanners. 800cr/7R 0 DA51, FC49
Fingerprint Masque A thin liquid-crystal biometric screen applied to the fingertips which creates a random fingerprint pattern or mimics known patterns. It is a Perception (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) to even notice someone is wearing them, and most systems can be fooled with a Cool or Deception (Difficulty-die.png) check. 1000cr/7R 0 FC49
Holographic Disguise Matrix Device that overlays appearance with one programmed into device, for visible light spectrum. Gain Boost-die.pngBoost-die.png to Deception checks to impersonate another, and add Setback-die.pngSetback-die.png to detect imposter. 10,000cr/9 1 ND54
Personal Stealth Field Small light-bending generators that prevent detection by sight entirely, and force attempts to detect them via other senses to do so at a Difficulty Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png. Threat-result.png causes a flicker in the field, allowing others to possibly see them; Despair-result.png causes generator to short out. 20,000cr/9R 1 AoRCore187, EoECore186
Saline Pump Clawdite can increase mass and size by as much as 10%. Add Boost-die.png to checks to pass self off as another person, and Setback-die.png to others' attempts to discern deception. Clawdites species only. 2500cr/7 1 ND54
Shadowcloak Cloak with light bafflers and similar technology that produces a field of pitch blackness within the confines of the cloak, obfuscating features of wearer, making identification a Perception (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) check. 2500cr/6R 2 FC49
Imprisonment & Restraints
Binders Cuffs used to restrict movement of captive. Breaking free requires Athletics, slipping free requires Coordination, picking lock requires Skulduggery (all Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) 25cr/0 0 AoRCore187, EoECore182, FaDCore183
"Knack" Restraining Bolt Acts as a typical restraining bolt, but secretly implants a hidden order to droids it is placed on, resisted the same way other restraining bolt orders are. 750cr/8 0 DA51
MCI-100 Magnacuffs Heavy duty magnetic binders of reinforced durasteel that seal with high powered magnetic locks, adjustable to most known sentient species. May only be escaped from using a Coordination (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), as they are too strong to actually break with brute force. 100cr/4 1 FH47
Repulsor Trap Large repulsorlift tech trap that increases gravity in an area. Those who stumble into the area are Ensnared for six rounds. Concealed Setback-die.pngSetback-die.png. 5000cr/9 7 FTL60
Restraining Bolt Device that clamps to a droid's chassis and inject programming that limits the droid's actions. Most droids cannot resist, but unique or strong-willed droids may receive a Discipline (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) to take actions in spite of it. 35cr/0 0 AoRCore187, EoECore182, FaDCore183
Stun Collar Locked collar, controlled with a remote. Can deliver a high-voltage shock, inflicting 10 Stun damage or a lethal shock, inflicting 12 Wounds and a Critical Injury at +20. Mechanics (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) is necessary to remove the collar without electrocuting its wearer. 800cr/6R 2 FTL60
Slicing Gear
BlackOps Data Breaker "Battering ram" data harvester that adds Boost-die.pngBoost-die.png to slicing checks, but its unsubtle operations also add Boost-die.png to attempts to detect slicer or slicing attempts in a system. 1000cr/6R 1 AoRCore187, EoECore186
Dataspike Spike of data storage that floods a system with junk data to identify security procedures and overwhelm them. Expend a dataspike to change the action used to disable a security program into a Maneuver instead, including the use of the Disable Security Program action. Reduce the Difficulty of the subsequent Computers check by 2, min 0. After this use, the dataspike burns out and is useless. 100cr/3R 1 SM51
Ealewon A-212 Tracing Console Device that keeps constant watch over the systems to which they are linked, logging all attempts to access and monitoring for unusual activity. Checks to slice systems protected by this gain Setback-die.png. A defending slicer gain Boost-die.pngBoost-die.png to Computers checks to identify any intruder, such as by the Trace User action. 3000cr/6 12 SM51
Signature Modulation Pad Tool to hide or disguise a slicing signature. Add Setback-die.pngSetback-die.png to attempts to acquire the user's slicing signature. 250cr/7R x SM51
Slicer Gear Custom-built electronics interface gear that allows a slicer to make Computers checks to try to overcome security limits and execute his own commands on computer systems that he does not have permissions to access. 500cr/4 2 AoRCore187, EoECore182

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