Kailon's Psionics

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Revision as of 21:31, 9 March 2018 by UnlikelyRedcap (talk | contribs) (New page: ==Psionic Stats== * '''Discipline Attack Bonus:''' 4 (Int + Proficiency) * '''Discipline Save DC:''' 12 (8 + Proficiency + Int) * '''Psi Points:''' 14 * '''Psi Limit:''' 3 * '''Talents Kno...)
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Psionic Stats

  • Discipline Attack Bonus: 4 (Int + Proficiency)
  • Discipline Save DC: 12 (8 + Proficiency + Int)
  • Psi Points: 14
  • Psi Limit: 3
  • Talents Known: 2
  • Disciplines Known: 2 (+2 Order disciplines)

Mystic Traits

  • Mystical Recovery: Immediately after you spend psi points on a psionic discipline, you can take a bonus action to regain hit points equal to the number of psi points you spent.
  • Psionic Investigation: If you hold an object and concentrate on it for 10 minutes (as if concentrating on a psionic discipline), you learn a few basic facts about it. You gain a mental image from the object’s point of view, showing the last creature to hold the object within the past 24 hours. You also learn of any events that have occurred within 20 feet of the object within the past hour. The events you perceive unfold from the object’s perspective. You see and hear such events as if you were there, but can’t use other senses. Additionally, you can embed an intangible psionic sensor within the object. For the next 24 hours, you can use an action to learn the object’s location relative to you (its distance and direction) and to look at the object’s surroundings from its point of view as if you were there. This perception lasts until the start of your next turn. Once you use this feature, you can’t use it again until you finish a short or long rest.
  • Psychic Focus: As a bonus action, you can choose one of your psionic disciplines and gain its psychic focus benefit. The benefit lasts until you are incapacitated or until you use another bonus action to choose a different focus benefit. You can have only one psychic focus benefit at a time, and using the psychic focus of one discipline doesn’t limit your ability to use other disciplines.
  • Strength of Mind: You can replace your proficiency in Wisdom saving throws whenever you finish a short or long rest. To do so, choose Strength, Dexterity, Constitution, or Charisma. You gain proficiency in saves using that ability, instead of Wisdom. This change lasts until you finish your next short or long rest.
  • Telepathy: You can telepathically speak to any creature you can see within 120 feet of you in this manner. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself.