Hunter Tactics

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Cost: Hunter cells can learn new Tactics by spending 3 Practical Experiences. If a cell learns a Tactic from another source – research, mentorship, an old journal, or by being part of a group – this cost is reduced to 2 Practical Experiences.

Combat

  • Controlled Immolation
    • All: Composure ••, Stamina ••, Survival •.
    • Partial (1, primary): Firearms ••• or Firearms •• (Flamethrower) or Athletics ••• or Athletics •• (Throwing).
    • Partial (3, secondary): Weaponry ••.
    • A cell uses long weapons to hold a monster in place while one sets the monster on fire. Then, the cell keeps it in place while it burns.

Escape

  • Disappear
    • All: Stealth ••, Composure ••.
    • Partial (1, secondary): Expression ••.
    • One hunter acts as a decoy and distraction to allow the rest of their cell to hide.


Preparation

  • Moral Support
    • All: Resolve ••, Empathy •.
    • Partial (1, primary): Presence or Manipulation •••, Empathy ••.
    • One hunter speaks to their cell, reminding them of their Vigil and granting them heightened resolve to resist mental attacks.