Martin Simms
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Jump to navigationJump to search- Virtue: Charity Faith Fortitude Hope Justice Prudence Temperance; Vice: Envy Gluttony Greed Lust Pride Sloth Wrath; Concept: The Crook That Turned a New Leaf
- Attributes
- Mental: Intelligence 2, Wits 2, Resolve 1
- Physical: Strength 2, Dexterity 2, Stamina 2
- Social: Presence 1, Manipulation 2, Composure 2
- Abilities
- Mental: Crafts 2 (Household), Investigation 2
- Physical: Athletics 2 (Climbing), Brawl 2, Drive 1, Firearms 1, Larceny 2 (Locks), Stealth 2, Weaponry 1
- Social: Empathy 1, Intimidation 2, Persuasion 1, Socialize 2, Streetwise 2, Subterfuge 1
- Merits
- Mental: Sleepwalker (••••)
- Social: Contacts (Street Criminals, Mob), Resources (•)
- Health 7, Willpower 3, Morality 6
- Size 5, Speed 9, Defense 2, Initiative 4
- Weapons: Unarmed (+0 bashing), Kitchen Knife (+1L), Fireplace Poker (+2B)
- Armor: None