Black Shield

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The Black Shield
Black-Shield-Heraldry.jpg
Membership
Common Descriptors: Stealthy, cunning, perceptive
Primary Classes: Rangers, rogues, druids
Alignments: primarily lawful
Locations
Anvil Vale
Ranks
Apprentice: Rank 1. x

Shieldbearer: Rank 3. x
The Aragoth: Rank 10. x

The Black Shield is an organization of largely dwarven rangers and scouts who explore the underdark around Hammer Peak and the other dwarven citadels of the Anvil Vale, seeking out potential threats and eliminating them because they grown into dangers for the Valefolk.

Overview

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Goals & Philosophy

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The Black Shield are expected, above all things, to do the following:

  • xxx
  • xxx
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Activities

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Quests undertaken by the Black Shield might include the following:

  • To go on patrol with other Black Shields.
  • To seek out and slay an enemy of the Vale, or rescue goodly folk from such.
  • To act as a guardian for a valued ally of the Great Clans, or other important personages, as they travel through the underdark.

Perks

Black Shields in good standing might receive the following benefits:

  • Barracks Access: Rank 1+. A Black Shield dwelling in any of the dwarven citadels may use the barracks of the Black Shield for his lifestyle. Though this is a Poor Lifestyle for apprentices and a Modest Lifestyle for shieldbearers, it is provided to Shields at no cost.
  • Mentor: Rank 1-2. Apprentices of the order are assigned to a shieldbearer who acts as their mentor, teaching them the ways of the order and its tradition, and educating them in fighting skills.
  • Donning the Shield: Rank 3+. The apprentice becomes a shieldbearer and receives the Gatemail of the Black Shields, a set of mithril armor enchanted with the ability to open the Dark Gates.
  • Shield Sanctuaries: Rank 3+. The Black Shield maintains secret sanctuaries out in the Underwild around the Vale. These sanctuaries are equipped with food, water, 1d4 potions of healing, and a strong stone door that can only be sealed or unsealed by the wearer of a suit of Gatemail. A Black Shield may make a Survival check (DC 12 in the Patrolled Undervale or DC 14 in the Near-Wilds) to ken the location of a sanctuary using memory and signs left by other Black Shields. A Black Shield out in the Patrolled Undervale is generally 1d4 hours from one at any given time, or 2d4 hours out in the Near-Wilds.

Important Members

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