Oblerthar & Heirs Fine Steel
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Jump to navigationJump to searchOblerthar & Heirs Fine Steel
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Arms & Armors
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Rankings
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Goods
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• Fine dwarven arms and armor • Select minor enchantments (Common quality) |
Services
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• Representing dwarven smiths for commissions (5% of final cost) |
Staff
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• Gundr Oblerthar (proprietor) • Jemninda and Gallorn (assistants; Gundr's children) |
Map
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Goods
Armor
- Buckler: This small shield is fitted around the arm and made of metal, wood, or boiled leather. It takes the same time to don and doff as a normal shield (1 action) and a character cannot benefit from a buckler and any other type of shield at the same time. Unlike a shield, a character can still use the hand in which the buckler is equipped. If during a character's turn they use an item with this hand, attack with a weapon in this hand, or attack with a two-handed weapon, then the character does not gain the buckler's bonus to AC until the start of their next turn.
- Attacking with a one-handed weapon or thrown weapon using the buckler hand causes disadvantage on the attack roll. The hand wielding the buckler does not count as a free hand for the purposes of spellcasting, grappling, or unarmed attacks.
- A character proficient with shields is also considered proficient with bucklers. A buckler does not benefit from the rules or abilities that specifically refer to shields, such as the Protection Fighting Style or the Shield Master feat.
- Tower Shield: A huge metal-reinforced shield nearly as tall as its wielder. Donning and doffing the tower shield takes 1 action. A character cannot benefit from a tower shield and any other type of shield at the same time.
- While a tower shield is equipped, its bearer takes disadvantage on all attack rolls due to the off-balancing encumbrance of the shield, unless the weapon has the Light property. A character proficient with both shields and heavy armor is assumed to be proficient with tower shields. All other rules that affect shields still apply to tower shields.
Item | Type | Cost | Armor Class | Strength | Stealth | Weight | Days to Fit |
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Studded leather | Light | 45 gp | 12 + Dex mod | – | – | 13 lb | – |
Chain shirt | Medium | 50 gp | 13 + Dex mod (max +2) | – | – | 20 lb | 1 day |
Scale mail | Medium | 50 gp | 14 + Dex mod (max +2) | – | Disadvantage | 45 lb | 1 day |
Breastplate | Medium | 400 gp | 14 + Dex mod (max +2) | – | – | 20 lb | 2 days |
Half plate | Medium | 750 gp | 15 + Dex mod (max +2) | – | Disadvantage | 40 lb | 2 days |
Ring mail | Heavy | 30 gp | 14 | – | Disadvantage | 40 lb | 3 days |
Chain mail | Heavy | 75 gp | 16 | Str 13 | Disadvantage | 55 lb | 3 days |
Splint | Heavy | 200 gp | 17 | Str 15 | Disadvantage | 60 lb | 4 days |
Plate | Heavy | 1500 gp | 18 | Str 15 | Disadvantage | 65 lb | 4 day |
Buckler | Shield | 5 gp | +1 | – | – | 4 lb | – |
Shield | Shield | 10 gp | +2 | – | – | 6 lb | – |
Tower Shield | Shield | 30 gp | +3 | Str 13 | Disadvantage | 40 lb | – |
Services
Commission Representation: Gundr Oblerthar is in contact with a variety of fine dwarven mage- and priest-smiths who are willing to take commissions to create magic items of Uncommon, Rare, and Very Rare qualities. The items that can be commissioned are also noted below.
- Gundar's Cut: Every final price must add an addition 5% for Gundar's cut.
Rarity | Time | Cost | Items |
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Uncommon | 1 month | (1d4+3) x 100 gp | Adamantine armor, boots of the winterlands, gauntlets of ogre power, javelin of lightning, mithral armor, sentinel shield, shield +1, weapon +1, weapon of warning |
Rare | 5 months | (1d4+3) x 1000 gp | Armor +1, armor of resistance, arrow-catching shield, belt of hill giant strength, bracers of defense, dragon slayer, flame tongue, giant slayer, iron bands of Bilarro, mace of disruption, mace of smiting, mace of terror, shield +2, sun blade, sword of life stealing, sword of wounding, vicious weapon, weapon +2 |
Very Rare | 16 months | (1d4+3) x 10,000 gp | Animated shield, armor +2, belt of stone giant strength, dwarven plate, dwarven thrower, frost brand, helm of brilliance, rod of alertness, shield +3, spellguard shield, sword of sharpness, weapon +2 |