Oblerthar & Heirs Fine Steel

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Oblerthar & Heirs Fine Steel
Arms & Armors
Rankings
4coin.jpg
Goods
• Fine dwarven arms and armor
• Select minor enchantments (Common quality)
Services
• Representing dwarven smiths for commissions (5% of final cost)
Staff
• Gundr Oblerthar (proprietor)
• Jemninda and Gallorn (assistants; Gundr's children)
Map

Gundr Oblerthar and his children Jemninda and Gallorn sell weapons and armaments out of this shop. They are not smiths themselves; instead, they are the brokers for a variety of shield dwarvens guildcrafters in and around Waterdeep. The Oblerthar family (including Gundr's dear wife Dael) live in the apartments above the shop, and they let the other two floors of rooms above that.

Goods

Armor

  • Buckler: This small shield is fitted around the arm and made of metal, wood, or boiled leather. It takes the same time to don and doff as a normal shield (1 action) and a character cannot benefit from a buckler and any other type of shield at the same time. Unlike a shield, a character can still use the hand in which the buckler is equipped. If during a character's turn they use an item with this hand, attack with a weapon in this hand, or attack with a two-handed weapon, then the character does not gain the buckler's bonus to AC until the start of their next turn.
    • Attacking with a one-handed weapon or thrown weapon using the buckler hand causes disadvantage on the attack roll. The hand wielding the buckler does not count as a free hand for the purposes of spellcasting, grappling, or unarmed attacks.
    • A character proficient with shields is also considered proficient with bucklers. A buckler does not benefit from the rules or abilities that specifically refer to shields, such as the Protection Fighting Style or the Shield Master feat.
  • Tower Shield: A huge metal-reinforced shield nearly as tall as its wielder. Donning and doffing the tower shield takes 1 action. A character cannot benefit from a tower shield and any other type of shield at the same time.
    • While a tower shield is equipped, its bearer takes disadvantage on all attack rolls due to the off-balancing encumbrance of the shield, unless the weapon has the Light property. A character proficient with both shields and heavy armor is assumed to be proficient with tower shields. All other rules that affect shields still apply to tower shields.
Item Type Cost Armor Class Strength Stealth Weight Days to Fit
Buckler Shield 5 gp +1 4 lb
Tower Shield Shield 30 gp +3 Str 13 Disadvantage 40 lb

Weapons

Services

Commission Representation: Gundr Oblerthar is in contact with a variety of fine dwarven mage- and priest-smiths who are willing to take commissions to create magic items of Uncommon, Rare, and Very Rare qualities. The items that can be commissioned are also noted below.

  • Gundar's Cut: Every final price must add an addition 5% for Gundar's cut.
Rarity Time Cost Items
Common 2 tendays 200 gp Any items noted above.
Uncommon 1 month (1d4+3) x 100 gp Adamantine armor, boots of the winterlands, gauntlets of ogre power, javelin of lightning, mithral armor, sentinel shield, shield +1, weapon +1, weapon of warning
Rare 5 months (1d4+3) x 1000 gp Armor +1, armor of resistance, arrow-catching shield, belt of hill giant strength, bracers of defense, dragon slayer, flame tongue, giant slayer, iron bands of Bilarro, mace of disruption, mace of smiting, mace of terror, shield +2, sun blade, sword of life stealing, sword of wounding, vicious weapon, weapon +2
Very Rare 16 months (1d4+3) x 10,000 gp Animated shield, armor +2, belt of stone giant strength, dwarven plate, dwarven thrower, frost brand, helm of brilliance, rod of alertness, shield +3, spellguard shield, sword of sharpness, weapon +2