Eberron Cleric
It’s easy to think of a cleric as just another magic user, one with a different knowledge and intent from that of a warlock or a wizard, one whose support is both consistent and focused. While a wizard’s magic takes the form of a science, the mystical abilities of a cleric are a gift from a higher power, earned through faith and devotion to a cause. To call for this aid, a cleric’s prayers to help the fallen need not follow the same repeatable pattern and pacing as those of the arcane arts dabbled in by artificers or wizards. It’s important to understand that in Eberron, not all priests can wield divine energies. A priest provides spiritual guidance to a community and congregation and they don’t need magic to do this. Those that can use magic are usually adepts with the ability to utilize one or more low-level spells, like thaumaturgy, or other ceremonial rituals useful for everyday duties. A rare adept might be able to cast speak with dead or lesser restoration, but this is a great gift. Such a healer or medium is celebrated within the community and may be throughout the region. A cleric is a full-fledged divine champion, and someone who possesses such a powerful connection wouldn’t waste that power on sermons and everyday services. People of faith assume that such power has a purpose. In playing a cleric, do you know your purpose? Morgrave Miscellany, page 19, gives examples of what playing a Cleric in Eberron might look like.
In addition to the subclass options presented on dndbeyond, the following Cleric Domains are also available:
Blood Domain: The Blood domain asserts that the ultimate divinity does not lie with the gods, but with the blood that sustains all living creatures. Seekers of the divinity within value mortal power above all, work to sustain life and the community, and aim to avoid death at all costs. Acolytes following the principles of this domain often have a complex relationship with the undead; intelligent undead may be pitied or hated for having lost their spark of the divine, or they may be venerated as tragic heroes having made the ultimate sacrifice in the service of the faith. Deities of any alignment are unlikely to claim influence over this subversive domain. Instead, it is typified by anti-theistic faiths such as the Blood of Vol.
- Source: Korranberg Chronicle, page 59
Corruption Domain: Gods and faiths of corruption—including Tharizdun, the Shadow, and Cults of the Dragon Below, exist to warp and debase all around them in mind or body, or both. While usually evil, clerics of corruption often believe they are improving those whose lives they touch, and sometimes amass cults that willingly submit to the change they bring about.
- Source: Korranberg Chronicle, page 60
Creation Domain: Gods of creation — including Hephaestus, Gond, Onatar, and The Traveler — embody ideals of innovation, craftsmanship, skill. Clerics of creation see beauty in craftsmanship of many kinds, and most believe any creative endeavor is worthwhile. These clerics specifically look to constructs as perfect examples of achievements in ingenuity.
- Source: Korranberg Chronicle, page 60
Greed Domain: Gods of greed — including Tiamat, Hiddukel, and the Keeper — are gods concerned with the amassing and hoarding of wealth. Clerics of greed are typically willing to employ unfair trade practices, legal loopholes, and outright deception to ensure they come out on top of any transaction. Additionally, they tend toward the paranoid, constantly worried about the security of their vaults, worried that their ill-gotten gains may be ill-gotten by others in turn.
- Source: Korranberg Chronicle, page 61
Trade Domain: Gods of trade — including Tymora, Erathis, and Kol Korran — are gods concerned with the growth of commerce and balanced economies. Clerics of trade encourage fair business practices so society as a whole prospers. Well protected roads and other means of travel are also important to faiths that promote trade, as engaging in an integrated economy with one’s neighbors elevates the standard of living for all.
- Source: Korranberg Chronicle, page 63