Eberron Druid

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Druids draw primal magic from the world itself. The process isn’t like the spells of a wizard or the tools of an artificer, nor is it a divine petition to a higher power. Well, not exactly. Legend recounts how the great progenitor dragon Eberron enveloped the jealous evil of Khyber in the living prison that would become the world. If arcane magic comes from the tears of Siberys above, then Druidic magic is the blood and breath of Eberron herself, granting power to those who seek to defend her and the natural order from the threats beyond.

Most druids are swathed in tradition, usually initiated by a sect that teaches the secrets of this primal magic while also charging the aspirant with specific duties. While some sects are loosely aligned, each one has its own ideas as to the role their kind should play in the world. Morgrave Miscellany, page 25, gives examples of what playing a Druid in Eberron might look like.

In addition to the subclass options presented on dndbeyond, the following Druid Circles are also available:

Circle of Purity

Circle of Purity druids exclusively belong to the Ashbound druidic sect. They believe that civilization is a corrupting force in the world, and typically smear wood ash on their faces as a symbol of its ravages. Though what counts as "civilization" varies from one member of the sect to another, all are united in believing that arcane magic is the most pressing threat to nature that exists. All arcane works must be destroyed and practitioners of the arcane arts punished. While many influential members of the Ashbound are druids of the Circle of the Land, druids of the Circle of Purity are the best they have at rooting out and countering the threat of unclean magic.

Restriction. You must have been initiated into druidism by way of the Ashbound druidic sect. Furthermore, you must be UNABLE to cast artificer, bard, sorcerer, swordmage, warlock, or wizard spells.

  • Source: Korranberg Chronicle, page 64