Eberron Wizard

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The secrets and means of shaping the forces of creation are embedded within the principles of arcana magic, thought to be a gift from Siberys himself, and a true wizard seeks to master these principles with every waking hour. Even early on, the talents and versatility of a wizard are remarkable. A magewright could spend years mastering a single cantrip, while those who focus their efforts on dissecting a spell down to the repeatable arcane principles simply by studying scrolls and schematics, and who can reliably duplicate the effects, earn the moniker of wizard.

As a wizard, you’re an arcane scientist and, like any scientist, you could be diligent, eccentric, or even stark-raving mad. Among the other magically inclined, you have every reason to be proud of your talents. Bards? Stage magicians obsessed with fame. Sorcerers? Freaks who won the genetic lottery. Warlocks? Cheaters who bought their magic from someone else. You earned your power. You’re a bona fide genius and it’s unlikely that anyone will soon forget how bright your brilliance burned, especially if you go out in a fireball of glory. Morgrave Miscellany, page 84, gives examples of what playing a Wizard in Eberron might look like.

In addition to the subclass options presented on dndbeyond, the following Arcane Traditions are also available:

The Daughters of Sora Kell

The driving force behind the rise of the monstrous nation of Droaam is the trio of powerful hags who rule it. Known as the Daughters of Sora Kell, this powerful coven has been elevated to an otherwoldly level of power by the visions of one of its members, the ancient Sora Teraza. Though she is said to be the greatest seer and diviner in Eberron, Sora Teraza has a tenuous grasp on reality and mysterious motives, which often blur the line between manipulation, prophecy, and madness. The more worldly abilities of her coven sisters - the green hag who acts as the voice, leader, and strategist of the group, Sora Katra, and the more direct military leader and enforcer, the annis hag Sora Maenya - have helped accumulate a large group of loyal ogres, trolls, and the like, fanatical followers who would die for their queens. Aside from the residents of Droaam, few ever seek a pact with these all-seeing hags - their dealings occur in times and places of their own choosing, at moments in time when great destinies intertwine or unravel. Most of their warlocks are goblins, bugbears, kobolds, and the like, but they are patrons of many carefully selected members of other races as well. Few of those the Daughters choose to approach with a pact can elude their occult manipulations for long.

Just as a coven of hags employs both fey and fiendish powers, the Pact of the Daughters of Dora Kell combines abilities reminiscent of the Pacts of the Archfey and the Fiend with a glimpse into Sora Teraza's nearly infallible prescience.

  • Source: Eberron Archetypes, page 44