Sapeya

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Notes

Sapeya, the Fox Maiden
Sapeya.jpg
Race: Ocaithe, Class: Druid (Circle of the Beast) 6th
Background: Folk Hero, Alignment: Chaotic Good
Patron Deity: Tsedhli, the Spirit of High Foxes
Factions: None
Ability Scores
Strength 11 (+0), Dexterity 18 (+4), Constitution 15 (+2);
Intelligence 8 (-1), Wisdom 18 (+4), Charisma 10 (+0)
Proficiencies
Bonus: +3
Saving Throws: Intelligence & Wisdom
Skills: Animal Handling, Athletics, Perception, Stealth, Survival
Tools: Drum, Herbalism kit, Woodcarver's Tools
Languages: Common, druidic
Armor: Light, medium, shields
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears, short bow, longbow
Traits
Darkvision 60', Camouflage • Rustic Hospitality • Druidic, Spellcasting, Wild Shape • Animal Companion, Telepathic Link
Feats
Dex +1, Wis +1 (4th)
Combat
Attacks:
Longbow: +8, 1d8+4, Range 150/600, heavy, two-handed
Primal Savagery: +8, 2d10
Armor Class: 15 (Leather), 16 (barkskin), Initiative: +4, Speed: 35 ft
Hit Points: 51, Hit Dice: 6d8
Social
Personality Traits: I get bored easily
I am often distracted by strange sights and noises.
I am a huge fan of stinging melon pickled food.
Ideals: Freedom: Only my instincts and my desires dictate to me what I do.
Bonds: My Fox Family: I love the high foxes who raised me
Tsedhli: My sole parent and teacher, who taught me the secrets of the woodlands
Woodlands: The forests are both home and danger.
Flaws: Bloodthirsty: I rarely turn from battle or the hunt
Suspicious: Folk who are not foxes are hard to understand, so I mistrust them on instinct
Silver-fox-sib.jpg

Traits

Racial Traits

  • Fleet Footed: Speed 35
  • Predator's Senses: You have darkvision allowing you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you have proficiency in the Perception skill.
  • Born Hunter: Proficiency in short bow and long bow
  • Camouflage: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Class Traits

  • Spellcasting: DC 15, +7 • 3 Cantrips • Spells/Day: 4/3/3
  • Spells Prepared: 9/10
    • Cantrips: druidcraft, primal savagery, thorn whip
    • First Level: absorb elements, beast bond*, cure wounds, speak with animals
    • Second Level: beast sense*, darkvision, healing spirit, heat metal, pass without trace, spike growth
    • Third Level: conjure animals, erupting earth
  • Druidic: Speak druidic language
  • Spellcasting Focus: Able to use spellcasting foci.
  • Ritual Spellcaster: able to cast spells with ritual tag as rituals
  • Wild Shape: 2/rest, up to CR 1/2, for up to [half druid level] in hours, no flying speed
    • Forms: Elk, high fox (wolf), ibex (goat), panthers, black bear, giant poisonous snake

Circle of Beast Traits

  • Animal Companion: High Fox (as wolf), moves on my init, incidental on turn to give commands to move, bonus action to verbally command to Attack, Dash, Disengage, Dodge, or Hide)
    • Add Prof Bonus To: AC, attack rolls, damage rolls
    • HP Bonus: Max hit points plus druid level x4
  • Telepathic Link: beast bond and beast sense spells always prepared, does not expend a spell slot to cast on animal companion
  • Companion Wild Shape: May touch companion and use Wild Shape to shift it into a form I can assume, or to grant it effects of enlarge. If reduced to 0 hp, returns to normal shape. Cannot Wild Shape while companion is transformed.

Background Traits

  • Rustic Hospitality:

Feats

None

Silver

Medium beast, unaligned

  • Armor Class: 16 (natural armor)
  • Hit Points: 42 (6d8 hit dice)
  • Speed: 40ft
  • Str 12 (+1) • Dex 15 (+2) • Con 12 (+1) • Int 3 (-4) • Wis 12 (+1) • Cha 6 (-2)
  • Skills: Perception +6, Stealth +7
  • Senses passive Perception 15
  • Languages -

Keen Hearing and Smell. Silver has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. Silver has advantage on attack rolls against a creature if at least one of the fox's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d4+5 piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Resources

Magic Items

Attunements: 1

  • Potion of Healing (x2): 2d4+2 hp
  • Sentinel Tail: Advantage on initiative rolls and Wisdom (Perception) checks.
  • Serpent Feathers (x3): allow the use of wildshape to become a wyvern.
  • Stone of Good Luck: +1 to saves and ability checks
  • Driftglobe: light!

Worn/Carried Possessions

x

Leveling

  • 7th Level: +1 spell prepared • +1 4th level spell slot
    • Silver: