Maithe
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Race: Human (Variant), Class: Wizard (Conjurer) Background: Foundling (Custom), Alignment: Neutral Patron Deity: Mystra Factions: None |
Ability Scores
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Strength 8 (-1), Dexterity 15 (+2), Constitution 12 (+1); Intelligence 20 (+5), Wisdom 10 (+0), Charisma 14 (+2) |
Proficiencies
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Bonus: +2 Saving Throws: Intelligence & Wisdom Skills: Arcana, History, Investigation, Religion, Survival Tools: Navigator's Tools Languages: Common, Draconic, +1 lang, +1 UNKNOWN Armor: None Weapons: Daggers, darts, slings, quarterstaffs, light crossbows |
Traits
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TRAITS |
Feats
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Fey Teleportation, Historian |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +INIT, Speed: XX ft Hit Points: 7, Hit Dice: 1d6 |
Social
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Personality Traits: PERSONALITY Ideals: Wanderlust. Having known only the orphanage and its neighboring lands, but having also read a great deal about the world's history, I want nothing more than to get out and see it. Bonds: BONDS Flaws: Unloved. I can't help but feel that my abandonment in an orphanage means I'm not just unloved, but maybe unlovable. I'm desperate to prove otherwise. |
Traits
Human Traits
- Abilities: +1 Intelligence, +1 Charisma
- Bonus Skill: Religion
- Bonus Feat: Historian
Foundling Traits
Maithe has always been eternally curious about the world outside, and wants to travel.
- Skills: History, Survival
- Languages: Draconic
- Tool Proficiencies: Navigator's Tools
- Researcher: From Sage. Know where to find information that I do not know.
Wizard Traits
- Arcane Recovery: During a short rest, may recover a single spell slot of up to half wizard level (round up). Regain ability after completing a long rest.
Spellcasting
- Spell Save DC: 14 • Spell Attack: +6
- Cantrips Known (3): fire bolt, light, prestidigitation
- Spellbook
- 1st: detect magic*, find familiar*, identify*, mage armor, shield, sleep
- Spell Slots: 2 • – • – • – • – • – • – • – • –
- Spells Prepared (Int bonus + Level): 5
- 1st: detect magic*, identify*, mage armor, shield, sleep
Conjurer Traits
- None
Feats
- Fey Teleportation: Campaign Feat. +1 Int • Read, speak, and write LANGUAGE? • Learn misty step and can cast it once without expending a spell slot. Regain when complete a short or long rest. Uses Int.
- Historian: Human Feat. +1 Int • Expertise (History) • Help action can be a DC 15 Intelligence (History) check; if successful, adds bonus equal to proficiency bonus in addition to Help benefit.
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x