Sorcerous Arcana

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The spells sorcerers use are all invocations of magical power that draw upon extradimensional entities. In some cases, these entities are known to the earthly realm: gods, spirits, and other archetypes. In many instances, however, they are entities wholly unknown to mortal historians and theologians, their names and invocations revealed only to those with the magic to plumb the depths of the multiverse and discover them.

The Arcana of Aion

Aion is considered a relatively obscure Hellenic deity by historians and mythologists, but those initiated into the mysteries of sorcery know they are so much more. They dance eternally within a circle formed by the zodiac, representative of cyclical time, and their daughters are the Horae, the spirits of the seasons. These are the invocations associated with Aion.

Dance of Eiar

Eiar is the first daughter of Aion, a spirit of Spring, and into her care have been entrusted the constellations of Aries, Taurus, and Gemini. The spells associated with this invocation are:

  • Breath of Eiar: Speaking Eiar's name, you invoke the powers of spring to quicken and heal the body of the one you bless. Time speeds up around wounds, knitting them closed, and the area is filled with the scent of fresh spring flowers. HEALING
  • Invocation of Aries: x - pushy, direct, fearless, aggressive
  • Invocation of Taurus: x - steady, driven, enduring, materialistic, possessive, stubborn
  • Invocation of Gemini: x - intelligent, adaptable, connected, talkative, cunning

Loop of Fate - You trap a target in a “bubble” of stopped (or vastly slowed) time, essentially freezing them from the perspective of the outside world. 1 point (Cumulative Affliction (time freeze; Resisted and Overcome by Will; Dazed, Stunned, Incapacitated; Increased Range 2: perception)

Dance of Theros

Theros is the second daughter of Aion, a spirit of Summer, and into her care have been entrusted the constellations of Cancer, Leo, and Virgo.

  • Breath of Theros: x
  • Invocation of Cancer: x - nurturing, healing, compassionate, moody, indirect
  • Invocation of Leo: x - brave, playful, warm, protective, dominating, vain
  • Invocation of Virgo: x - modest, orderly, logical, obsessive

Dance of Phthinoporon

Phthinoporon is the third daughter of Aion, a spirit of Autumn, and into her care have been entrusted the constellations of Libra, Scorpio, and Sagittarius.

  • Breath of Phthinoporon: x
  • Invocation of Libra: x - charming, diplomatic, polished, indecisive
  • Invocation of Scorpio: x - passionate, perceptive, emotional, clingy, vindicative
  • Invocation of Sagittarius: x - ambitious, moral, enthusiastic, lazy, tactless

Dance of Kheimon

Kheimon is the fourth daughter of Aion, a spirit of Winter, and into her care have been entrusted the constellations of Capricorn, Aquarius, and Pisces.

  • Breath of Kheimon: x
  • Invocation of Capricorn: x - driven, strategic, disciplined, greedy, rigid
  • Invocation of Aquarius: x - inventive, friendly, altruistic, scatterbrained
  • Invocation of Pisces: x - mystical, intuitive, sensitive, escapist, submissive

Dance of the Horae

Prerequisites: xxx
Once a magician has mastered the invocations of the four individual Horae, the mysteries of Aion teach how to combine them to invoke all of the daughters of Aion at once, providing incredible feats of time and fate manipulation.

Cycle of the Zodiac

Prerequisites: xxx
xxx

Replay - You cause time to “jump” backwards, essentially replaying the recent past in a way that allows events to occur differently for a different outcome. For example, after a victim is struck by an oncoming car, you might replay the moment the victim steps off the sidewalk, allowing you the opportunityto intervene and save them. In game terms, this power is a Feature added to Precognition; you gain knowledge of the future by living through it, and can use that knowledge to “re-do” certain events, trying to cause them to come out differently. You can do this once per game session per rank in Feature. (Senses 4 (Precognition), Feature 1 (retcon events)

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Temporal Sidestep - Grabbed from Power Profiles: Time Powers. You can evade attacks by stopping time, moving out of the path of the “frozen” attack, and re-starting time again, making it appear that you have moved faster than the eye can follow, or simply teleported from place to place. Temporal Sidestep requires some conscious effort on your part (to know when to stop time and move), so it is useless against attacks you can’t perceive or that catch you by surprise. 32 points (Immunity 80 (Dodge and Parry based attacks), Concentration, Limited (not against surprise attacks); Reaction Teleport 1 (when attacked)


Temporal Shift: Teleport 2 - By stopping time, moving to a different spot, then restarting the flow of time again, you make it appear as if you have “jumped” from one location to another without crossing the space in between, even though you actually did so “outside” of ordinary time. The power’s rank isn’t technically the distance you can go, it’s the time you have to move while time is stopped for everyone else. 1 point (Accurate Teleport, Limited to places you can reach physically)

Manipulative Temporal Shift: Teleport Attack (+self) 8 - You may also be able to take other objects or people with you when you shift “outside” of time, in which case, apply the Perception Range and Attack modifiers to this power. This allows you to, for example, snatch something out of someone’s hand (or off a table, etc.), making it “disappear” from their perspective, or to move a frozen person from one spot to another, making them “jump” from place to place like you do. 1 point (Perception Range Teleport Attack, Limited to things you can physically move)


or if that's too much for you, I can just do this instead: View the Past: Senses 4 - Postcognition, Limited: only sense 60 minutes in the past (not able to impact it)

Temporal Ambush: Damage 8 - By stopping (or vastly slowing) time, you can “set up” a target for an attack: placing an object to drop onto them, for example, or a projectile to hit them. When you restart time again, from the target’s perspective, the attack appears out of nowhere. This power is often used in conjunction with Temporal Shift, Temporal Movement, and Time Stop, which also rely on stopping time. (Perception Ranged Damage (objects and hazards of opportunity), Indirect 4)

Time Stop Quickness 8, Speed 3 - You can put time on “pause”, freezing the entire world and allowing you to move and look around at the tableau at your leisure. You cannot affect anything while time is stopped (for that, see Temporal Ambush). Still, this power allows you considerable opportunity for scouting and surveillance, such as stopping time, walking into a place and having a good look around before walking out and restarting time again. Your effect rank determines how much subjective time you get; with rank 9, for example, you have an hour “outside” of time to do things, then time returns to its normal flow. The Subtle modifier means no one notices you “move” when time is stopped. (Quickness 8 (Subtle 2), Speed 3 (Subtle 2), Quirk: Limited to routine actions while active (–4 points))

Mystic Bolt: Damage 8 - Because I figured I just needed a regular blasty blasty shooty shooty aspect